/* eslint-disable no-lonely-if */
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import { calculateRotatedPointCoordinate, getCenterPoint } from '@/utils/translate'
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const funcs = {
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lt: calculateLeftTop,
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t: calculateTop,
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rt: calculateRightTop,
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r: calculateRight,
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rb: calculateRightBottom,
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b: calculateBottom,
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lb: calculateLeftBottom,
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l: calculateLeft
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}
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function calculateLeftTop(style, curPosition, proportion, needLockProportion, pointInfo) {
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const { symmetricPoint } = pointInfo
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let newCenterPoint = getCenterPoint(curPosition, symmetricPoint)
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let newTopLeftPoint = calculateRotatedPointCoordinate(curPosition, newCenterPoint, -style.rotate)
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let newBottomRightPoint = calculateRotatedPointCoordinate(
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symmetricPoint,
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newCenterPoint,
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-style.rotate
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)
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let newWidth = newBottomRightPoint.x - newTopLeftPoint.x
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let newHeight = newBottomRightPoint.y - newTopLeftPoint.y
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if (needLockProportion) {
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if (newWidth / newHeight > proportion) {
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newTopLeftPoint.x += Math.abs(newWidth - newHeight * proportion)
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newWidth = newHeight * proportion
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} else {
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newTopLeftPoint.y += Math.abs(newHeight - newWidth / proportion)
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newHeight = newWidth / proportion
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}
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// 由于现在求的未旋转前的坐标是以没按比例缩减宽高前的坐标来计算的
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// 所以缩减宽高后,需要按照原来的中心点旋转回去,获得缩减宽高并旋转后对应的坐标
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// 然后以这个坐标和对称点获得新的中心点,并重新计算未旋转前的坐标
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const rotatedTopLeftPoint = calculateRotatedPointCoordinate(
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newTopLeftPoint,
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newCenterPoint,
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style.rotate
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)
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newCenterPoint = getCenterPoint(rotatedTopLeftPoint, symmetricPoint)
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newTopLeftPoint = calculateRotatedPointCoordinate(
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rotatedTopLeftPoint,
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newCenterPoint,
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-style.rotate
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)
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newBottomRightPoint = calculateRotatedPointCoordinate(
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symmetricPoint,
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newCenterPoint,
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-style.rotate
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)
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newWidth = newBottomRightPoint.x - newTopLeftPoint.x
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newHeight = newBottomRightPoint.y - newTopLeftPoint.y
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}
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if (newWidth > 0 && newHeight > 0) {
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style.width = Math.round(newWidth)
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style.height = Math.round(newHeight)
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style.left = Math.round(newTopLeftPoint.x)
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style.top = Math.round(newTopLeftPoint.y)
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}
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}
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function calculateRightTop(style, curPosition, proportion, needLockProportion, pointInfo) {
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const { symmetricPoint } = pointInfo
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let newCenterPoint = getCenterPoint(curPosition, symmetricPoint)
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let newTopRightPoint = calculateRotatedPointCoordinate(curPosition, newCenterPoint, -style.rotate)
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let newBottomLeftPoint = calculateRotatedPointCoordinate(
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symmetricPoint,
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newCenterPoint,
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-style.rotate
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)
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let newWidth = newTopRightPoint.x - newBottomLeftPoint.x
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let newHeight = newBottomLeftPoint.y - newTopRightPoint.y
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if (needLockProportion) {
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if (newWidth / newHeight > proportion) {
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newTopRightPoint.x -= Math.abs(newWidth - newHeight * proportion)
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newWidth = newHeight * proportion
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} else {
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newTopRightPoint.y += Math.abs(newHeight - newWidth / proportion)
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newHeight = newWidth / proportion
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}
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const rotatedTopRightPoint = calculateRotatedPointCoordinate(
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newTopRightPoint,
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newCenterPoint,
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style.rotate
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)
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newCenterPoint = getCenterPoint(rotatedTopRightPoint, symmetricPoint)
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newTopRightPoint = calculateRotatedPointCoordinate(
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rotatedTopRightPoint,
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newCenterPoint,
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-style.rotate
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)
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newBottomLeftPoint = calculateRotatedPointCoordinate(
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symmetricPoint,
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newCenterPoint,
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-style.rotate
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)
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newWidth = newTopRightPoint.x - newBottomLeftPoint.x
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newHeight = newBottomLeftPoint.y - newTopRightPoint.y
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}
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if (newWidth > 0 && newHeight > 0) {
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style.width = Math.round(newWidth)
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style.height = Math.round(newHeight)
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style.left = Math.round(newBottomLeftPoint.x)
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style.top = Math.round(newTopRightPoint.y)
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}
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}
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function calculateRightBottom(style, curPosition, proportion, needLockProportion, pointInfo) {
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const { symmetricPoint } = pointInfo
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let newCenterPoint = getCenterPoint(curPosition, symmetricPoint)
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let newTopLeftPoint = calculateRotatedPointCoordinate(
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symmetricPoint,
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newCenterPoint,
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-style.rotate
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)
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let newBottomRightPoint = calculateRotatedPointCoordinate(
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curPosition,
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newCenterPoint,
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-style.rotate
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)
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let newWidth = newBottomRightPoint.x - newTopLeftPoint.x
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let newHeight = newBottomRightPoint.y - newTopLeftPoint.y
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if (needLockProportion) {
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if (newWidth / newHeight > proportion) {
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newBottomRightPoint.x -= Math.abs(newWidth - newHeight * proportion)
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newWidth = newHeight * proportion
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} else {
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newBottomRightPoint.y -= Math.abs(newHeight - newWidth / proportion)
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newHeight = newWidth / proportion
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}
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const rotatedBottomRightPoint = calculateRotatedPointCoordinate(
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newBottomRightPoint,
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newCenterPoint,
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style.rotate
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)
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newCenterPoint = getCenterPoint(rotatedBottomRightPoint, symmetricPoint)
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newTopLeftPoint = calculateRotatedPointCoordinate(symmetricPoint, newCenterPoint, -style.rotate)
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newBottomRightPoint = calculateRotatedPointCoordinate(
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rotatedBottomRightPoint,
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newCenterPoint,
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-style.rotate
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)
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newWidth = newBottomRightPoint.x - newTopLeftPoint.x
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newHeight = newBottomRightPoint.y - newTopLeftPoint.y
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}
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if (newWidth > 0 && newHeight > 0) {
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style.width = Math.round(newWidth)
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style.height = Math.round(newHeight)
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style.left = Math.round(newTopLeftPoint.x)
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style.top = Math.round(newTopLeftPoint.y)
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}
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}
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function calculateLeftBottom(style, curPosition, proportion, needLockProportion, pointInfo) {
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const { symmetricPoint } = pointInfo
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let newCenterPoint = getCenterPoint(curPosition, symmetricPoint)
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let newTopRightPoint = calculateRotatedPointCoordinate(
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symmetricPoint,
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newCenterPoint,
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-style.rotate
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)
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let newBottomLeftPoint = calculateRotatedPointCoordinate(
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curPosition,
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newCenterPoint,
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-style.rotate
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)
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let newWidth = newTopRightPoint.x - newBottomLeftPoint.x
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let newHeight = newBottomLeftPoint.y - newTopRightPoint.y
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if (needLockProportion) {
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if (newWidth / newHeight > proportion) {
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newBottomLeftPoint.x += Math.abs(newWidth - newHeight * proportion)
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newWidth = newHeight * proportion
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} else {
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newBottomLeftPoint.y -= Math.abs(newHeight - newWidth / proportion)
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newHeight = newWidth / proportion
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}
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const rotatedBottomLeftPoint = calculateRotatedPointCoordinate(
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newBottomLeftPoint,
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newCenterPoint,
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style.rotate
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)
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newCenterPoint = getCenterPoint(rotatedBottomLeftPoint, symmetricPoint)
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newTopRightPoint = calculateRotatedPointCoordinate(
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symmetricPoint,
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newCenterPoint,
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-style.rotate
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)
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newBottomLeftPoint = calculateRotatedPointCoordinate(
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rotatedBottomLeftPoint,
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newCenterPoint,
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-style.rotate
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)
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newWidth = newTopRightPoint.x - newBottomLeftPoint.x
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newHeight = newBottomLeftPoint.y - newTopRightPoint.y
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}
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if (newWidth > 0 && newHeight > 0) {
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style.width = Math.round(newWidth)
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style.height = Math.round(newHeight)
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style.left = Math.round(newBottomLeftPoint.x)
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style.top = Math.round(newTopRightPoint.y)
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}
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}
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function calculateTop(style, curPosition, proportion, needLockProportion, pointInfo) {
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const { symmetricPoint, curPoint } = pointInfo
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// 由于用户拉伸时是以任意角度拉伸的,所以在求得旋转前的坐标时,只取 y 坐标(这里的 x 坐标可能是任意值),x 坐标用 curPoint 的。
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// 这个中心点(第二个参数)用 curPoint, center, symmetricPoint 都可以,只要他们在一条直线上就行
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const rotatedcurposition = calculateRotatedPointCoordinate(curPosition, curPoint, -style.rotate)
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// 算出旋转前 y 坐标,再用 curPoint 的 x 坐标,重新计算它们旋转后对应的坐标
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const rotatedTopMiddlePoint = calculateRotatedPointCoordinate(
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{
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x: curPoint.x,
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y: rotatedcurposition.y
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},
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curPoint,
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style.rotate
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)
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// 用旋转后的坐标和对称点算出新的高度(勾股定理)
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const newHeight = Math.sqrt(
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(rotatedTopMiddlePoint.x - symmetricPoint.x) ** 2 +
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(rotatedTopMiddlePoint.y - symmetricPoint.y) ** 2
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)
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const newCenter = {
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x: rotatedTopMiddlePoint.x - (rotatedTopMiddlePoint.x - symmetricPoint.x) / 2,
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y: rotatedTopMiddlePoint.y + (symmetricPoint.y - rotatedTopMiddlePoint.y) / 2
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}
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let width = style.width
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// 因为调整的是高度 所以只需根据锁定的比例调整宽度即可
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if (needLockProportion) {
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width = newHeight * proportion
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}
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style.width = width
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style.height = Math.round(newHeight)
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style.top = Math.round(newCenter.y - newHeight / 2)
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style.left = Math.round(newCenter.x - style.width / 2)
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}
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function calculateRight(style, curPosition, proportion, needLockProportion, pointInfo) {
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const { symmetricPoint, curPoint } = pointInfo
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const rotatedcurposition = calculateRotatedPointCoordinate(curPosition, curPoint, -style.rotate)
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const rotatedRightMiddlePoint = calculateRotatedPointCoordinate(
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{
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x: rotatedcurposition.x,
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y: curPoint.y
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},
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curPoint,
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style.rotate
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)
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const newWidth = Math.sqrt(
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(rotatedRightMiddlePoint.x - symmetricPoint.x) ** 2 +
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(rotatedRightMiddlePoint.y - symmetricPoint.y) ** 2
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)
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const newCenter = {
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x: rotatedRightMiddlePoint.x - (rotatedRightMiddlePoint.x - symmetricPoint.x) / 2,
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y: rotatedRightMiddlePoint.y + (symmetricPoint.y - rotatedRightMiddlePoint.y) / 2
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}
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let height = style.height
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// 因为调整的是宽度 所以只需根据锁定的比例调整高度即可
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if (needLockProportion) {
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height = newWidth / proportion
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}
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style.height = height
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style.width = Math.round(newWidth)
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style.top = Math.round(newCenter.y - style.height / 2)
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style.left = Math.round(newCenter.x - newWidth / 2)
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}
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function calculateBottom(style, curPosition, proportion, needLockProportion, pointInfo) {
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const { symmetricPoint, curPoint } = pointInfo
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const rotatedcurposition = calculateRotatedPointCoordinate(curPosition, curPoint, -style.rotate)
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const rotatedBottomMiddlePoint = calculateRotatedPointCoordinate(
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{
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x: curPoint.x,
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y: rotatedcurposition.y
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},
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curPoint,
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style.rotate
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)
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const newHeight = Math.sqrt(
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(rotatedBottomMiddlePoint.x - symmetricPoint.x) ** 2 +
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(rotatedBottomMiddlePoint.y - symmetricPoint.y) ** 2
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)
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const newCenter = {
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x: rotatedBottomMiddlePoint.x - (rotatedBottomMiddlePoint.x - symmetricPoint.x) / 2,
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y: rotatedBottomMiddlePoint.y + (symmetricPoint.y - rotatedBottomMiddlePoint.y) / 2
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}
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let width = style.width
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// 因为调整的是高度 所以只需根据锁定的比例调整宽度即可
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if (needLockProportion) {
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width = newHeight * proportion
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}
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style.width = width
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style.height = Math.round(newHeight)
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style.top = Math.round(newCenter.y - newHeight / 2)
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style.left = Math.round(newCenter.x - style.width / 2)
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}
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function calculateLeft(style, curPosition, proportion, needLockProportion, pointInfo) {
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const { symmetricPoint, curPoint } = pointInfo
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const rotatedcurposition = calculateRotatedPointCoordinate(curPosition, curPoint, -style.rotate)
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const rotatedLeftMiddlePoint = calculateRotatedPointCoordinate(
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{
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x: rotatedcurposition.x,
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y: curPoint.y
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},
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curPoint,
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style.rotate
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)
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const newWidth = Math.sqrt(
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(rotatedLeftMiddlePoint.x - symmetricPoint.x) ** 2 +
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(rotatedLeftMiddlePoint.y - symmetricPoint.y) ** 2
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)
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const newCenter = {
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x: rotatedLeftMiddlePoint.x - (rotatedLeftMiddlePoint.x - symmetricPoint.x) / 2,
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y: rotatedLeftMiddlePoint.y + (symmetricPoint.y - rotatedLeftMiddlePoint.y) / 2
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}
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let height = style.height
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if (needLockProportion) {
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height = newWidth / proportion
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}
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style.height = height
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style.width = Math.round(newWidth)
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style.top = Math.round(newCenter.y - style.height / 2)
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style.left = Math.round(newCenter.x - newWidth / 2)
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}
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export default function calculateComponentPositionAndSize(
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name,
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style,
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curPosition,
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proportion,
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needLockProportion,
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pointInfo
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) {
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funcs[name](style, curPosition, proportion, needLockProportion, pointInfo)
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}
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export function calculateRadioComponentPositionAndSize(name, style, symmetricPoint) {
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if (['b'].includes(name)) {
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style.left = Math.round(symmetricPoint.x - style.width / 2)
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style.top = symmetricPoint.y
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} else if (['t'].includes(name)) {
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style.left = Math.round(symmetricPoint.x - style.width / 2)
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style.top = symmetricPoint.y - style.height
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} else if (['l'].includes(name)) {
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style.left = symmetricPoint.x - style.width
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style.top = Math.round(symmetricPoint.y - style.height / 2)
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} else if (['r'].includes(name)) {
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style.left = symmetricPoint.x
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style.top = Math.round(symmetricPoint.y - style.height / 2)
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} else if (['lt'].includes(name)) {
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style.left = symmetricPoint.x - style.width
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style.top = symmetricPoint.y - style.height
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} else if (['lb'].includes(name)) {
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style.left = symmetricPoint.x - style.width
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style.top = symmetricPoint.y
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} else if (['rt'].includes(name)) {
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style.left = symmetricPoint.x
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style.top = symmetricPoint.y - style.height
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} else if (['rb'].includes(name)) {
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style.left = symmetricPoint.x
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style.top = symmetricPoint.y
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}
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}
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