/**
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* Loads a Wavefront .mtl file specifying materials
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*
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* @author angelxuanchang
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*/
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export default function (THREE) {
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let {
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Color,
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DefaultLoadingManager,
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FileLoader,
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FrontSide,
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Loader,
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LoaderUtils,
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MeshPhongMaterial,
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RepeatWrapping,
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TextureLoader,
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Vector2
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} = THREE;
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var MTLLoader = function (manager) {
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Loader.call(this, manager);
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};
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MTLLoader.prototype = Object.assign(Object.create(Loader.prototype), {
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constructor: MTLLoader,
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/**
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* Loads and parses a MTL asset from a URL.
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*
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* @param {String} url - URL to the MTL file.
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* @param {Function} [onLoad] - Callback invoked with the loaded object.
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* @param {Function} [onProgress] - Callback for download progress.
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* @param {Function} [onError] - Callback for download errors.
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*
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* @see setPath setResourcePath
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*
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* @note In order for relative texture references to resolve correctly
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* you must call setResourcePath() explicitly prior to load.
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*/
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load: function (url, onLoad, onProgress, onError) {
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var scope = this;
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var path = (this.path === '') ? LoaderUtils.extractUrlBase(url) : this.path;
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var loader = new FileLoader(this.manager);
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loader.setPath(this.path);
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loader.load(url, function (text) {
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onLoad(scope.parse(text, path));
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}, onProgress, onError);
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},
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setMaterialOptions: function (value) {
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this.materialOptions = value;
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return this;
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},
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/**
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* Parses a MTL file.
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*
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* @param {String} text - Content of MTL file
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* @return {MTLLoader.MaterialCreator}
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*
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* @see setPath setResourcePath
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*
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* @note In order for relative texture references to resolve correctly
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* you must call setResourcePath() explicitly prior to parse.
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*/
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parse: function (text, path) {
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var lines = text.split('\n');
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var info = {};
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var delimiter_pattern = /\s+/;
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var materialsInfo = {};
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for (var i = 0; i < lines.length; i++) {
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var line = lines[i];
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line = line.trim();
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if (line.length === 0 || line.charAt(0) === '#') {
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// Blank line or comment ignore
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continue;
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}
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var pos = line.indexOf(' ');
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var key = (pos >= 0) ? line.substring(0, pos) : line;
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key = key.toLowerCase();
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var value = (pos >= 0) ? line.substring(pos + 1) : '';
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value = value.trim();
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if (key === 'newmtl') {
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// New material
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info = { name: value };
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materialsInfo[value] = info;
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} else {
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if (key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke') {
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var ss = value.split(delimiter_pattern, 3);
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info[key] = [parseFloat(ss[0]), parseFloat(ss[1]), parseFloat(ss[2])];
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} else {
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info[key] = value;
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}
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}
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}
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var materialCreator = new MTLLoader.MaterialCreator(this.resourcePath || path, this.materialOptions);
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materialCreator.setCrossOrigin(this.crossOrigin);
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materialCreator.setManager(this.manager);
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materialCreator.setMaterials(materialsInfo);
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return materialCreator;
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}
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});
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/**
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* Create a new THREE-MTLLoader.MaterialCreator
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* @param baseUrl - Url relative to which textures are loaded
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* @param options - Set of options on how to construct the materials
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* side: Which side to apply the material
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* FrontSide (default), THREE.BackSide, THREE.DoubleSide
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* wrap: What type of wrapping to apply for textures
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* RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
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* normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
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* Default: false, assumed to be already normalized
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* ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
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* Default: false
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* @constructor
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*/
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MTLLoader.MaterialCreator = function (baseUrl, options) {
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this.baseUrl = baseUrl || '';
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this.options = options;
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this.materialsInfo = {};
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this.materials = {};
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this.materialsArray = [];
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this.nameLookup = {};
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this.side = (this.options && this.options.side) ? this.options.side : FrontSide;
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this.wrap = (this.options && this.options.wrap) ? this.options.wrap : RepeatWrapping;
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};
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MTLLoader.MaterialCreator.prototype = {
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constructor: MTLLoader.MaterialCreator,
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crossOrigin: 'anonymous',
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setCrossOrigin: function (value) {
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this.crossOrigin = value;
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return this;
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},
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setManager: function (value) {
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this.manager = value;
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},
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setMaterials: function (materialsInfo) {
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this.materialsInfo = this.convert(materialsInfo);
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this.materials = {};
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this.materialsArray = [];
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this.nameLookup = {};
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},
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convert: function (materialsInfo) {
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if (!this.options) return materialsInfo;
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var converted = {};
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for (var mn in materialsInfo) {
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// Convert materials info into normalized form based on options
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var mat = materialsInfo[mn];
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var covmat = {};
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converted[mn] = covmat;
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for (var prop in mat) {
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var save = true;
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var value = mat[prop];
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var lprop = prop.toLowerCase();
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switch (lprop) {
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case 'kd':
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case 'ka':
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case 'ks':
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// Diffuse color (color under white light) using RGB values
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if (this.options && this.options.normalizeRGB) {
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value = [value[0] / 255, value[1] / 255, value[2] / 255];
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}
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if (this.options && this.options.ignoreZeroRGBs) {
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if (value[0] === 0 && value[1] === 0 && value[2] === 0) {
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// ignore
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save = false;
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}
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}
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break;
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default:
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break;
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}
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if (save) {
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covmat[lprop] = value;
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}
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}
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}
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return converted;
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},
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preload: function () {
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for (var mn in this.materialsInfo) {
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this.create(mn);
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}
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},
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getIndex: function (materialName) {
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return this.nameLookup[materialName];
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},
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getAsArray: function () {
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var index = 0;
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for (var mn in this.materialsInfo) {
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this.materialsArray[index] = this.create(mn);
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this.nameLookup[mn] = index;
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index++;
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}
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return this.materialsArray;
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},
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create: function (materialName) {
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if (this.materials[materialName] === undefined) {
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this.createMaterial_(materialName);
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}
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return this.materials[materialName];
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},
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createMaterial_: function (materialName) {
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// Create material
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var scope = this;
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var mat = this.materialsInfo[materialName];
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var params = {
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name: materialName,
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side: this.side
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};
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function resolveURL(baseUrl, url) {
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if (typeof url !== 'string' || url === '')
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return '';
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// Absolute URL
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if (/^https?:\/\//i.test(url)) return url;
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return baseUrl + url;
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}
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function setMapForType(mapType, value) {
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if (params[mapType]) return; // Keep the first encountered texture
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var texParams = scope.getTextureParams(value, params);
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var map = scope.loadTexture(resolveURL(scope.baseUrl, texParams.url));
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map.repeat.copy(texParams.scale);
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map.offset.copy(texParams.offset);
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map.wrapS = scope.wrap;
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map.wrapT = scope.wrap;
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params[mapType] = map;
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}
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for (var prop in mat) {
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var value = mat[prop];
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var n;
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if (value === '') continue;
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switch (prop.toLowerCase()) {
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// Ns is material specular exponent
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case 'kd':
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// Diffuse color (color under white light) using RGB values
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params.color = new Color().fromArray(value);
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break;
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case 'ks':
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// Specular color (color when light is reflected from shiny surface) using RGB values
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params.specular = new Color().fromArray(value);
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break;
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case 'ke':
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// Emissive using RGB values
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params.emissive = new Color().fromArray(value);
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break;
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case 'map_kd':
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// Diffuse texture map
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setMapForType("map", value);
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break;
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case 'map_ks':
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// Specular map
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setMapForType("specularMap", value);
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break;
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case 'map_ke':
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// Emissive map
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setMapForType("emissiveMap", value);
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break;
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case 'norm':
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setMapForType("normalMap", value);
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break;
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case 'map_bump':
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case 'bump':
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// Bump texture map
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setMapForType("bumpMap", value);
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break;
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case 'map_d':
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// Alpha map
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setMapForType("alphaMap", value);
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params.transparent = true;
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break;
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case 'ns':
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// The specular exponent (defines the focus of the specular highlight)
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// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
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params.shininess = parseFloat(value);
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break;
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case 'd':
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n = parseFloat(value);
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if (n < 1) {
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params.opacity = n;
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params.transparent = true;
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}
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break;
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case 'tr':
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n = parseFloat(value);
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if (this.options && this.options.invertTrProperty) n = 1 - n;
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if (n > 0) {
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params.opacity = 1 - n;
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params.transparent = true;
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}
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break;
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default:
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break;
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}
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}
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this.materials[materialName] = new MeshPhongMaterial(params);
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return this.materials[materialName];
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},
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getTextureParams: function (value, matParams) {
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var texParams = {
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scale: new Vector2(1, 1),
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offset: new Vector2(0, 0)
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};
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var items = value.split(/\s+/);
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var pos;
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pos = items.indexOf('-bm');
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if (pos >= 0) {
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matParams.bumpScale = parseFloat(items[pos + 1]);
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items.splice(pos, 2);
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}
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pos = items.indexOf('-s');
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if (pos >= 0) {
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texParams.scale.set(parseFloat(items[pos + 1]), parseFloat(items[pos + 2]));
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items.splice(pos, 4); // we expect 3 parameters here!
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}
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pos = items.indexOf('-o');
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if (pos >= 0) {
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texParams.offset.set(parseFloat(items[pos + 1]), parseFloat(items[pos + 2]));
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items.splice(pos, 4); // we expect 3 parameters here!
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}
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texParams.url = items.join(' ').trim();
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return texParams;
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},
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loadTexture: function (url, mapping, onLoad, onProgress, onError) {
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var texture;
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var manager = (this.manager !== undefined) ? this.manager : DefaultLoadingManager;
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var loader = manager.getHandler(url);
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if (loader === null) {
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loader = new TextureLoader(manager);
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}
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if (loader.setCrossOrigin) loader.setCrossOrigin(this.crossOrigin);
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texture = loader.load(url, onLoad, onProgress, onError);
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if (mapping !== undefined) texture.mapping = mapping;
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return texture;
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}
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};
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return { MTLLoader };
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}
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