Napi::AsyncWorker is an abstract class that you can subclass to remove many of
the tedious tasks of moving data between the event loop and worker threads. This
class internally handles all the details of creating and executing an asynchronous
operation.
Once created, execution is requested by calling Napi::AsyncWorker::Queue. When
a thread is available for execution the Napi::AsyncWorker::Execute method will
be invoked. Once Napi::AsyncWorker::Execute completes eitherNapi::AsyncWorker::OnOK or Napi::AsyncWorker::OnError will be invoked. Once
the Napi::AsyncWorker::OnOK or Napi::AsyncWorker::OnError methods are
complete the Napi::AsyncWorker instance is destructed.
For the most basic use, only the Napi::AsyncWorker::Execute method must be
implemented in a subclass.
Requests the environment in which the async worker has been initially created.
Napi::Env Napi::AsyncWorker::Env() const;
Returns the environment in which the async worker has been created.
Requests that the work be queued for execution.
void Napi::AsyncWorker::Queue();
Cancels queued work if it has not yet been started. If it has already started
executing, it cannot be cancelled. If cancelled successfully neitherOnOK nor OnError will be called.
void Napi::AsyncWorker::Cancel();
Napi::ObjectReference& Napi::AsyncWorker::Receiver();
Returns the persistent object reference of the receiver object set when the async
worker was created.
Napi::FunctionReference& Napi::AsyncWorker::Callback();
Returns the persistent function reference of the callback set when the async
worker was created. The returned function reference will receive the results of
the computation that happened in the Napi::AsyncWorker::Execute method, unless
the default implementation of Napi::AsyncWorker::OnOK orNapi::AsyncWorker::OnError is overridden.
void Napi::AsyncWorker::SuppressDestruct();
Prevents the destruction of the Napi::AsyncWorker instance upon completion of
the Napi::AsyncWorker::OnOK callback.
Sets the error message for the error that happened during the execution. Setting
an error message will cause the Napi::AsyncWorker::OnError method to be
invoked instead of Napi::AsyncWorker::OnOK once theNapi::AsyncWorker::Execute method completes.
void Napi::AsyncWorker::SetError(const std::string& error);
[in] error: The reference to the string that represent the message of the error.This method is used to execute some tasks outside of the event loop on a libuv
worker thread. Subclasses must implement this method and the method is run on
a thread other than that running the main event loop. As the method is not
running on the main event loop, it must avoid calling any methods from node-addon-api
or running any code that might invoke JavaScript. Instead, once this method is
complete any interaction through node-addon-api with JavaScript should be implemented
in the Napi::AsyncWorker::OnOK method and Napi::AsyncWorker::OnError which run
on the main thread and are invoked when the Napi::AsyncWorker::Execute method completes.
virtual void Napi::AsyncWorker::Execute() = 0;
This method is invoked when the computation in the Execute method ends.
The default implementation runs the Callback optionally provided when theAsyncWorker class was created. The Callback will by default receive no
arguments. The arguments to the Callback can be provided by overriding theGetResult() method.
virtual void Napi::AsyncWorker::OnOK();
This method returns the arguments passed to the Callback invoked by the defaultOnOK() implementation. The default implementation returns an empty vector,
providing no arguments to the Callback.
virtual std::vector<napi_value> Napi::AsyncWorker::GetResult(Napi::Env env);
This method is invoked after Napi::AsyncWorker::Execute completes if an error
occurs while Napi::AsyncWorker::Execute is running and C++ exceptions are
enabled or if an error was set through a call to Napi::AsyncWorker::SetError.
The default implementation calls the Callback provided when the Napi::AsyncWorker
class was created, passing in the error as the first parameter.
virtual void Napi::AsyncWorker::OnError(const Napi::Error& e);
This method is invoked after the work has completed on JavaScript thread.
The default implementation of this method checks the status of the work and
tries to dispatch the result to Napi::AsyncWorker::OnOk or Napi::AsyncWorker::Error
if the work has committed an error. If the work was cancelled, neitherNapi::AsyncWorker::OnOk nor Napi::AsyncWorker::Error will be invoked.
After the result is dispatched, the default implementation will call intoNapi::AsyncWorker::Destroy if SuppressDestruct() was not called.
virtual void OnWorkComplete(Napi::Env env, napi_status status);
This method is invoked immediately on the work thread when scheduled.
The default implementation of this method just calls the Napi::AsyncWorker::Execute
and handles exceptions if cpp exceptions were enabled.
The OnExecute method receives an napi_env argument. However, the napi_env
must NOT be used within this method, as it does not run on the JavaScript
thread and must not run any method that would cause JavaScript to run. In
practice, this means that almost any use of napi_env will be incorrect.
virtual void OnExecute(Napi::Env env);
This method is invoked when the instance must be deallocated. IfSuppressDestruct() was not called then this method will be called after eitherOnError() or OnOK() complete. The default implementation of this method
causes the instance to delete itself using the delete operator. The method is
provided so as to ensure that instances allocated by means other than the new
operator can be deallocated upon work completion.
virtual void Napi::AsyncWorker::Destroy();
Creates a new Napi::AsyncWorker.
explicit Napi::AsyncWorker(const Napi::Function& callback);
[in] callback: The function which will be called when an asynchronousReturns a Napi::AsyncWorker instance which can later be queued for execution by callingQueue.
Creates a new Napi::AsyncWorker.
explicit Napi::AsyncWorker(const Napi::Function& callback, const char* resource_name);
[in] callback: The function which will be called when an asynchronous[in] resource_name: Null-terminated string that represents theReturns a Napi::AsyncWorker instance which can later be queued for execution by
calling Napi::AsyncWork::Queue.
Creates a new Napi::AsyncWorker.
explicit Napi::AsyncWorker(const Napi::Function& callback, const char* resource_name, const Napi::Object& resource);
[in] callback: The function which will be called when an asynchronous[in] resource_name: Null-terminated string that represents the[in] resource: Object associated with the asynchronous operation thatReturns a Napi::AsyncWorker instance which can later be queued for execution by
calling Napi::AsyncWork::Queue.
Creates a new Napi::AsyncWorker.
explicit Napi::AsyncWorker(const Napi::Object& receiver, const Napi::Function& callback);
[in] receiver: The this object passed to the called function.[in] callback: The function which will be called when an asynchronousReturns a Napi::AsyncWorker instance which can later be queued for execution by
calling Napi::AsyncWork::Queue.
Creates a new Napi::AsyncWorker.
explicit Napi::AsyncWorker(const Napi::Object& receiver, const Napi::Function& callback, const char* resource_name);
[in] receiver: The this object passed to the called function.[in] callback: The function which will be called when an asynchronous[in] resource_name: Null-terminated string that represents theReturns a Napi::AsyncWork instance which can later be queued for execution by
calling Napi::AsyncWork::Queue.
Creates a new Napi::AsyncWorker.
explicit Napi::AsyncWorker(const Napi::Object& receiver, const Napi::Function& callback, const char* resource_name, const Napi::Object& resource);
[in] receiver: The this object passed to the called function.[in] callback: The function which will be called when an asynchronous[in] resource_name: Null-terminated string that represents the[in] resource: Object associated with the asynchronous operation thatReturns a Napi::AsyncWork instance which can later be queued for execution by
calling Napi::AsyncWork::Queue.
Creates a new Napi::AsyncWorker.
explicit Napi::AsyncWorker(Napi::Env env);
[in] env: The environment in which to create the Napi::AsyncWorker.Returns an Napi::AsyncWorker instance which can later be queued for execution by callingNapi::AsyncWorker::Queue.
Creates a new Napi::AsyncWorker.
explicit Napi::AsyncWorker(Napi::Env env, const char* resource_name);
[in] env: The environment in which to create the Napi::AsyncWorker.[in] resource_name: Null-terminated string that represents theReturns a Napi::AsyncWorker instance which can later be queued for execution by
calling Napi::AsyncWorker::Queue.
Creates a new Napi::AsyncWorker.
explicit Napi::AsyncWorker(Napi::Env env, const char* resource_name, const Napi::Object& resource);
[in] env: The environment in which to create the Napi::AsyncWorker.[in] resource_name: Null-terminated string that represents the[in] resource: Object associated with the asynchronous operation thatReturns a Napi::AsyncWorker instance which can later be queued for execution by
calling Napi::AsyncWorker::Queue.
Deletes the created work object that is used to execute logic asynchronously.
virtual Napi::AsyncWorker::~AsyncWorker();
Napi::AsyncWorker::operator napi_async_work() const;
Returns the N-API napi_async_work wrapped by the Napi::AsyncWorker object. This
can be used to mix usage of the C N-API and node-addon-api.
The first step to use the Napi::AsyncWorker class is to create a new class that
inherits from it and implement the Napi::AsyncWorker::Execute abstract method.
Typically input to your worker will be saved within class' fields generally
passed in through its constructor.
When the Napi::AsyncWorker::Execute method completes without errors theNapi::AsyncWorker::OnOK function callback will be invoked. In this function the
results of the computation will be reassembled and returned back to the initial
JavaScript context.
Napi::AsyncWorker ensures that all the code in the Napi::AsyncWorker::Execute
function runs in the background out of the event loop thread and at the end
the Napi::AsyncWorker::OnOK or Napi::AsyncWorker::OnError function will be
called and are executed as part of the event loop.
The code below shows a basic example of Napi::AsyncWorker the implementation:
#include<napi.h>
#include <chrono>
#include <thread>
using namespace Napi;
class EchoWorker : public AsyncWorker {
public:
EchoWorker(Function& callback, std::string& echo)
: AsyncWorker(callback), echo(echo) {}
~EchoWorker() {}
// This code will be executed on the worker thread
void Execute() override {
// Need to simulate cpu heavy task
std::this_thread::sleep_for(std::chrono::seconds(1));
}
void OnOK() override {
HandleScope scope(Env());
Callback().Call({Env().Null(), String::New(Env(), echo)});
}
private:
std::string echo;
};
The EchoWorker's constructor calls the base class' constructor to pass in the
callback that the Napi::AsyncWorker base class will store persistently. When
the work on the Napi::AsyncWorker::Execute method is done theNapi::AsyncWorker::OnOk method is called and the results return back to
JavaScript invoking the stored callback with its associated environment.
The following code shows an example of how to create and use an Napi::AsyncWorker.
#include<napi.h>
// Include EchoWorker class
// ..
using namespace Napi;
Value Echo(const CallbackInfo& info) {
// You need to validate the arguments here.
Function cb = info[1].As<Function>();
std::string in = info[0].As<String>();
EchoWorker* wk = new EchoWorker(cb, in);
wk->Queue();
return info.Env().Undefined();
Using the implementation of a Napi::AsyncWorker is straight forward. You only
need to create a new instance and pass to its constructor the callback you want to
execute when your asynchronous task ends and other data you need for your
computation. Once created the only other action you have to do is to call theNapi::AsyncWorker::Queue method that will queue the created worker for execution.