// Copyright © 2021 The CefSharp Authors. All rights reserved.
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//
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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using System;
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namespace CefSharp.Handler
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{
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/// <summary>
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/// Inherit from this class to handle events related to browser process callbacks.
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/// The methods of this class will be called on the CEF UI thread unless otherwise indicated. .
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/// </summary>
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public class BrowserProcessHandler : IBrowserProcessHandler
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{
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private bool isDisposed;
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/// <inheritdoc/>
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void IBrowserProcessHandler.OnContextInitialized()
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{
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OnContextInitialized();
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}
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/// <summary>
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/// Called on the CEF UI thread immediately after the CEF context has been initialized.
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/// You can now access the Global RequestContext through Cef.GetGlobalRequestContext() - this is the
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/// first place you can set Preferences (e.g. proxy settings, spell check dictionaries).
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/// </summary>
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protected virtual void OnContextInitialized()
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{
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}
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/// <inheritdoc/>
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void IBrowserProcessHandler.OnScheduleMessagePumpWork(long delay)
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{
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OnScheduleMessagePumpWork(delay);
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}
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/// <summary>
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/// Called from any thread when work has been scheduled for the browser process
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/// main (UI) thread. This callback is used in combination with CefSettings.
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/// ExternalMessagePump and Cef.DoMessageLoopWork() in cases where the CEF
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/// message loop must be integrated into an existing application message loop
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/// (see additional comments and warnings on Cef.DoMessageLoopWork). This
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/// callback should schedule a Cef.DoMessageLoopWork() call to happen on the
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/// main (UI) thread.
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/// </summary>
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/// <param name="delay">is the requested delay in milliseconds. If
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/// delay is less than or equal to 0 then the call should happen reasonably soon. If
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/// delay is greater than 0 then the call should be scheduled to happen after the
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/// specified delay and any currently pending scheduled call should be
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/// cancelled.</param>
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protected virtual void OnScheduleMessagePumpWork(long delay)
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{
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}
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/// <summary>
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/// IsDisposed
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/// </summary>
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public bool IsDisposed
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{
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get { return isDisposed; }
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}
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/// <summary>
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/// Disposes of the resources
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/// </summary>
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/// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param>
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protected virtual void Dispose(bool disposing)
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{
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isDisposed = true;
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}
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/// <inheritdoc/>
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void IDisposable.Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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}
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