import * as mars3d from "mars3d"
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export let map // mars3d.Map三维地图对象
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// 需要覆盖config.json中地图属性参数(当前示例框架中自动处理合并)
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export const mapOptions = {
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scene: {
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center: { lat: 31.653633, lng: 117.075814, alt: 310, heading: 33, pitch: -29 }
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}
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}
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/**
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* 初始化地图业务,生命周期钩子函数(必须)
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* 框架在地图初始化完成后自动调用该函数
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* @param {mars3d.Map} mapInstance 地图对象
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* @returns {void} 无
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*/
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export function onMounted(mapInstance) {
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map = mapInstance // 记录map
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// 加模型
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const tiles3dLayer = new mars3d.layer.TilesetLayer({
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name: "石化工厂",
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url: "//data.mars3d.cn/3dtiles/max-shihua/tileset.json",
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position: { lng: 117.077158, lat: 31.659116, alt: 24.6 },
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maximumScreenSpaceError: 1,
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maximumMemoryUsage: 1024,
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flyTo: true
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})
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map.addLayer(tiles3dLayer)
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// 矢量图层
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const graphicLayer = new mars3d.layer.GraphicLayer()
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map.addLayer(graphicLayer)
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// 加gltf模型
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const graphicModel = new mars3d.graphic.ModelPrimitive({
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name: "汽车",
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position: Cesium.Cartesian3.fromDegrees(117.074035, 31.660459, 40),
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style: {
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url: "//data.mars3d.cn/gltf/mars/qiche.gltf",
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scale: 1,
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minimumPixelSize: 50
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}
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})
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graphicLayer.addGraphic(graphicModel)
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// 加矢量数据
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const graphicBox1 = new mars3d.graphic.BoxPrimitive({
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position: Cesium.Cartesian3.fromDegrees(117.071033, 31.663258, 31.3),
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style: {
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dimensions: new Cesium.Cartesian3(100.0, 100.0, 100.0),
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color: "#ff0000"
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}
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})
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graphicLayer.addGraphic(graphicBox1)
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const graphic1 = new mars3d.graphic.EllipsoidPrimitive({
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position: Cesium.Cartesian3.fromDegrees(117.071423, 31.664305, 30.8),
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style: {
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radii: new Cesium.Cartesian3(50.0, 50.0, 50.0),
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color: "#ff0000"
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}
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})
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graphicLayer.addGraphic(graphic1)
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const graphicBox2 = new mars3d.graphic.BoxPrimitive({
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position: Cesium.Cartesian3.fromDegrees(117.074033, 31.663258, 31.3),
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style: {
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dimensions: new Cesium.Cartesian3(100.0, 100.0, 100.0),
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color: Cesium.Color.GREY
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}
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})
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graphicLayer.addGraphic(graphicBox2)
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const graphic2 = new mars3d.graphic.EllipsoidPrimitive({
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position: Cesium.Cartesian3.fromDegrees(117.074423, 31.664305, 30.8),
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style: {
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radii: new Cesium.Cartesian3(50.0, 50.0, 50.0),
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color: Cesium.Color.GREY
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}
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})
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graphicLayer.addGraphic(graphic2)
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const graphicBox3 = new mars3d.graphic.BoxPrimitive({
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position: Cesium.Cartesian3.fromDegrees(117.076033, 31.663258, 31.3),
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style: {
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dimensions: new Cesium.Cartesian3(100.0, 100.0, 100.0),
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color: "#3388ff"
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}
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})
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graphicLayer.addGraphic(graphicBox3)
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const graphic3 = new mars3d.graphic.EllipsoidPrimitive({
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position: Cesium.Cartesian3.fromDegrees(117.076423, 31.664305, 30.8),
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style: {
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radii: new Cesium.Cartesian3(50.0, 50.0, 50.0),
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color: "#3388ff"
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}
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})
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graphicLayer.addGraphic(graphic3)
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const graphicBox4 = new mars3d.graphic.BoxPrimitive({
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position: Cesium.Cartesian3.fromDegrees(117.078033, 31.663258, 31.3),
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style: {
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dimensions: new Cesium.Cartesian3(100.0, 100.0, 100.0),
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color: "#00ffff"
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}
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})
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graphicLayer.addGraphic(graphicBox4)
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const graphic4 = new mars3d.graphic.EllipsoidPrimitive({
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position: Cesium.Cartesian3.fromDegrees(117.078423, 31.664305, 30.8),
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style: {
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radii: new Cesium.Cartesian3(50.0, 50.0, 50.0),
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color: "#00ffff"
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}
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})
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graphicLayer.addGraphic(graphic4)
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// 添加特效
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const bloomTargetEffect = new mars3d.effect.BloomTargetEffect({
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eventType: mars3d.EventType.click, // 单击时拾取
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color: Cesium.Color.YELLOW,
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contrast: 119,
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brightness: 0.05,
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delta: 0.9,
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sigma: 3.78,
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stepSize: 5
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})
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map.addEffect(bloomTargetEffect)
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}
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/**
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* 释放当前地图业务的生命周期函数
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* @returns {void} 无
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*/
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export function onUnmounted() {
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map = null
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}
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// 从模型读取构件 加到 特效
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// function addTileToTargetEffect(tiles3dLayer, bloomTargetEffect) {
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// const targetTiles = []
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// tiles3dLayer.readyPromise.then(function (e) {
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// tiles3dLayer.tileset.tileVisible.addEventListener((tile) => {
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// const content = tile.content
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// const featuresLength = content.featuresLength
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// const pickIds = []
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// for (let i = 0; i < featuresLength; i++) {
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// const feature = content.getFeature(i)
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// // 此条件可以按需自定义修改
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// if (feature.featureId < 50) {
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// if (!isInArray(targetTiles, feature.featureId)) {
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// pickIds.push(feature.pickId)
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// }
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// }
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// }
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// bloomTargetEffect.selected = pickIds
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// })
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// })
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// }
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// 判断对象是否已经在数组内
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// function isInArray(arr, value) {
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// for (let i = 0; i < arr.length; i++) {
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// if (value === arr[i]) {
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// return true
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// }
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// }
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// arr.push(value)
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// return false
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// }
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