import * as mars3d from "mars3d"
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export let map // mars3d.Map三维地图对象
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export let graphicLayer // 矢量图层对象
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export const eventTarget = new mars3d.BaseClass()
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// 需要覆盖config.json中地图属性参数(当前示例框架中自动处理合并)
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export const mapOptions = {
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scene: {
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center: { lat: 31.404343, lng: 117.327155, alt: 46410, heading: 2, pitch: -49 }
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}
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}
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/**
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* 初始化地图业务,生命周期钩子函数(必须)
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* 框架在地图初始化完成后自动调用该函数
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* @param {mars3d.Map} mapInstance 地图对象
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* @returns {void} 无
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*/
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export function onMounted(mapInstance) {
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map = mapInstance // 记录map
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// 创建矢量数据图层
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graphicLayer = new mars3d.layer.GraphicLayer()
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map.addLayer(graphicLayer)
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bindLayerEvent() // 对图层绑定相关事件
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bindLayerPopup() // 在图层上绑定popup,对所有加到这个图层的矢量数据都生效
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bindLayerContextMenu() // 在图层绑定右键菜单,对所有加到这个图层的矢量数据都生效
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// 加一些演示数据
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addDemoGraphic1(graphicLayer)
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addDemoGraphic2(graphicLayer)
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addDemoGraphic3(graphicLayer)
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addDemoGraphic4(graphicLayer)
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}
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/**
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* 释放当前地图业务的生命周期函数
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* @returns {void} 无
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*/
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export function onUnmounted() {
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map = null
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graphicLayer.remove()
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graphicLayer = null
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}
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function addDemoGraphic1(graphicLayer) {
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const graphic = new mars3d.graphic.Regular({
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positions: [
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[117.237988, 31.827364, 30]
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// [117.180234, 31.826722, 30],
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],
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style: {
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border: 3, // 多边形边数量
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radius: 5000,
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startAngle: 0, // 开始角度(正东方向为0,顺时针到360度)
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color: "#3388ff",
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opacity: 0.5,
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outline: true,
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outlineWidth: 3,
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outlineColor: "#ffffff",
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label: {
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text: "我是火星科技",
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font_size: 18,
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color: "#ffffff",
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distanceDisplayCondition: true,
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distanceDisplayCondition_far: 500000,
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distanceDisplayCondition_near: 0
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}
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},
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attr: { remark: "示例1", name: "正三角形" }
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})
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graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer)
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initGraphicManager(graphic)
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}
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function addDemoGraphic2(graphicLayer) {
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const graphic = new mars3d.graphic.Regular({
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position: [117.357442, 31.854502, 30],
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style: {
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border: 4, // 多边形边数量
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radius: 3000,
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startAngle: 20, // 开始角度(正东方向为0,顺时针到360度)
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clampToGround: true,
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material: mars3d.MaterialUtil.createMaterialProperty(mars3d.MaterialType.Image, {
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image: "img/textures/poly-lake.jpg",
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color: Cesium.Color.WHITE.withAlpha(0.8) // 透明度处理
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})
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},
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attr: { remark: "示例2", name: "正方形" }
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})
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graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer)
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}
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function addDemoGraphic3(graphicLayer) {
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const graphic = new mars3d.graphic.Regular({
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position: [117.250028, 31.729021, 30],
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style: {
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border: 5, // 多边形边数量
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radius: 3000,
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startAngle: 30, // 开始角度(正东方向为0,顺时针到360度)
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material: mars3d.MaterialUtil.createMaterialProperty(mars3d.MaterialType.Water, {
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normalMap: "img/textures/waterNormals.jpg", // 水正常扰动的法线图
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frequency: 8000.0, // 控制波数的数字。
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animationSpeed: 0.02, // 控制水的动画速度的数字。
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amplitude: 5.0, // 控制水波振幅的数字。
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specularIntensity: 0.8, // 控制镜面反射强度的数字。
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baseWaterColor: "#006ab4", // rgba颜色对象基础颜色的水。#00ffff,#00baff,#006ab4
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blendColor: "#006ab4" // 从水中混合到非水域时使用的rgba颜色对象。
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})
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},
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attr: { remark: "示例3", name: "正五角形" }
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})
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graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer)
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}
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function addDemoGraphic4(graphicLayer) {
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const graphic = new mars3d.graphic.Regular({
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position: [117.371943, 31.765769, 15.6],
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style: {
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border: 6, // 多边形边数量
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radius: 3000,
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startAngle: 40, // 开始角度(正东方向为0,顺时针到360度)
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diffHeight: 2000.0,
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color: Cesium.Color.YELLOW,
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opacity: 0.5,
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closeTop: false,
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closeBottom: false,
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label: { text: "鼠标移入会高亮" },
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// 高亮时的样式(默认为鼠标移入,也可以指定type:'click'单击高亮),构造后也可以openHighlight、closeHighlight方法来手动调用
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highlight: {
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opacity: 0.9
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}
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},
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attr: { remark: "示例4", name: "正六角形" }
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})
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graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer)
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}
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// 在图层级处理一些事物
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function bindLayerEvent() {
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// 在layer上绑定监听事件
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graphicLayer.on(mars3d.EventType.click, function (event) {
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console.log("监听layer,单击了矢量对象", event)
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})
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/* graphicLayer.on(mars3d.EventType.mouseOver, function (event) {
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console.log("监听layer,鼠标移入了矢量对象", event)
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})
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graphicLayer.on(mars3d.EventType.mouseOut, function (event) {
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console.log("监听layer,鼠标移出了矢量对象", event)
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}) */
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// 数据编辑相关事件, 用于属性弹窗的交互
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graphicLayer.on(mars3d.EventType.drawCreated, function (e) {
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eventTarget.fire("graphicEditor-start", e)
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})
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graphicLayer.on(
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[mars3d.EventType.editStart, mars3d.EventType.editMovePoint, mars3d.EventType.editStyle, mars3d.EventType.editRemovePoint],
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function (e) {
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eventTarget.fire("graphicEditor-update", e)
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}
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)
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graphicLayer.on([mars3d.EventType.editStop, mars3d.EventType.removeGraphic], function (e) {
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eventTarget.fire("graphicEditor-stop", e)
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})
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}
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// 在图层绑定Popup弹窗
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export function bindLayerPopup() {
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graphicLayer.bindPopup(function (event) {
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const attr = event.graphic.attr || {}
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attr["类型"] = event.graphic.type
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attr["来源"] = "我是layer上绑定的Popup"
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attr["备注"] = "我支持鼠标交互"
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return mars3d.Util.getTemplateHtml({ title: "矢量图层", template: "all", attr: attr })
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})
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}
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// 绑定右键菜单
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export function bindLayerContextMenu() {
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graphicLayer.bindContextMenu([
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{
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text: "开始编辑对象",
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icon: "fa fa-edit",
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show: function (e) {
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const graphic = e.graphic
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if (!graphic || !graphic.startEditing) {
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return false
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}
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return !graphic.isEditing
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},
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callback: function (e) {
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const graphic = e.graphic
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if (!graphic) {
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return false
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}
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if (graphic) {
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graphicLayer.startEditing(graphic)
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}
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}
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},
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{
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text: "停止编辑对象",
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icon: "fa fa-edit",
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show: function (e) {
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const graphic = e.graphic
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if (!graphic) {
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return false
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}
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return graphic.isEditing
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},
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callback: function (e) {
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const graphic = e.graphic
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if (!graphic) {
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return false
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}
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if (graphic) {
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graphicLayer.stopEditing(graphic)
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}
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}
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},
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{
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text: "删除对象",
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icon: "fa fa-trash-o",
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show: (event) => {
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const graphic = event.graphic
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if (!graphic || graphic.isDestroy) {
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return false
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} else {
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return true
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}
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},
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callback: function (e) {
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const graphic = e.graphic
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if (!graphic) {
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return
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}
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const parent = graphic._parent // 右击是编辑点时
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graphicLayer.removeGraphic(graphic)
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if (parent) {
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graphicLayer.removeGraphic(parent)
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}
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}
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},
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{
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text: "计算周长",
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icon: "fa fa-medium",
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callback: function (e) {
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const graphic = e.graphic
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const strDis = mars3d.MeasureUtil.formatDistance(graphic.distance)
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globalAlert("该对象的周长为:" + strDis)
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}
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},
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{
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text: "计算面积",
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icon: "fa fa-reorder",
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callback: function (e) {
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const graphic = e.graphic
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const strArea = mars3d.MeasureUtil.formatArea(graphic.area)
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globalAlert("该对象的面积为:" + strArea)
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}
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}
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])
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}
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export function updateLayerHasEdit(val) {
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graphicLayer.hasEdit = val
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}
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// 按钮事件
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export function startDrawGraphic() {
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// 开始绘制
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graphicLayer.startDraw({
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type: "regular",
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style: {
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border: 3, // 多边形边数量
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color: "#29cf34",
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opacity: 0.5,
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outline: true,
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outlineWidth: 3,
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outlineColor: "#ffffff",
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label: {
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text: "我是火星科技",
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font_size: 18,
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color: "#ffffff",
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distanceDisplayCondition: true,
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distanceDisplayCondition_far: 500000,
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distanceDisplayCondition_near: 0
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}
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}
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})
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}
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export function onClickDrawModelExtruded() {
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// 开始绘制
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graphicLayer.startDraw({
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type: "regular",
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style: {
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color: "#00ff00",
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opacity: 0.5,
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diffHeight: 300
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}
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})
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}
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// 也可以在单个Graphic上做个性化管理及绑定操作
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function initGraphicManager(graphic) {
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// 3.在graphic上绑定监听事件
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/* graphic.on(mars3d.EventType.click, function (event) {
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console.log("监听graphic,单击了矢量对象", event)
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})
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graphic.on(mars3d.EventType.mouseOver, function (event) {
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console.log("监听graphic,鼠标移入了矢量对象", event)
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})
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graphic.on(mars3d.EventType.mouseOut, function (event) {
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console.log("监听graphic,鼠标移出了矢量对象", event)
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}) */
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// 绑定Tooltip
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// graphic.bindTooltip('我是graphic上绑定的Tooltip') //.openTooltip()
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// 绑定Popup
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const inthtml = `<table style="width: auto;">
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<tr>
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<th scope="col" colspan="2" style="text-align:center;font-size:15px;">我是graphic上绑定的Popup </th>
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</tr>
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<tr>
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<td>提示:</td>
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<td>这只是测试信息,可以任意html</td>
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</tr>
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</table>`
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graphic.bindPopup(inthtml).openPopup()
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// 绑定右键菜单
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graphic.bindContextMenu([
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{
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text: "删除对象[graphic绑定的]",
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icon: "fa fa-trash-o",
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callback: function (e) {
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const graphic = e.graphic
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if (graphic) {
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graphic.remove()
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}
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}
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}
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])
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// 测试 颜色闪烁
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if (graphic.startFlicker) {
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graphic.startFlicker({
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time: 20, // 闪烁时长(秒)
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maxAlpha: 0.5,
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color: Cesium.Color.YELLOW,
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onEnd: function () {
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// 结束后回调
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}
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})
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}
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}
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