import * as mars3d from "mars3d"
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export let map // mars3d.Map三维地图对象
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export let graphicLayer // 矢量图层对象
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// 需要覆盖config.json中地图属性参数(当前示例框架中自动处理合并)
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export const mapOptions = {
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scene: {
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center: { lat: 30.643597, lng: 116.261903, alt: 38826, heading: 15, pitch: -52 }
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}
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}
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/**
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* 初始化地图业务,生命周期钩子函数(必须)
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* 框架在地图初始化完成后自动调用该函数
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* @param {mars3d.Map} mapInstance 地图对象
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* @returns {void} 无
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*/
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export function onMounted(mapInstance) {
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map = mapInstance // 记录map
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// 创建Graphic图层
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graphicLayer = new mars3d.layer.GraphicLayer()
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map.addLayer(graphicLayer)
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bindLayerEvent() // 对图层绑定相关事件
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bindLayerPopup() // 在图层上绑定popup,对所有加到这个图层的矢量数据都生效
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bindLayerContextMenu() // 在图层绑定右键菜单,对所有加到这个图层的矢量数据都生效
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// 加一些演示数据
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addDemoGraphic1(graphicLayer)
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addDemoGraphic2(graphicLayer)
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addDemoGraphic3(graphicLayer)
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addDemoGraphic4(graphicLayer)
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addDemoGraphic5(graphicLayer)
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addDemoGraphic6(graphicLayer)
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addDemoGraphic7(graphicLayer)
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addDemoGraphic8(graphicLayer)
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}
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/**
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* 释放当前地图业务的生命周期函数
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* @returns {void} 无
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*/
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export function onUnmounted() {
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map = null
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}
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function addDemoGraphic1(graphicLayer) {
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const primitive = new mars3d.graphic.CirclePrimitive({
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position: [116.314482, 30.918334, 417],
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style: {
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radius: 2000.0,
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color: "#00FFFF",
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opacity: 0.4,
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clampToGround: true,
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label: { text: "鼠标移入会高亮", pixelOffsetY: -30 },
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// 高亮时的样式(默认为鼠标移入,也可以指定type:'click'单击高亮),构造后也可以openHighlight、closeHighlight方法来手动调用
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highlight: {
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opacity: 0.8
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}
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},
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attr: { remark: "示例1" }
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})
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graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法
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// 演示对graphic的个性化处理
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initGraphicManager(primitive)
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}
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function addDemoGraphic2(graphicLayer) {
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const primitive = new mars3d.graphic.CirclePrimitive({
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position: new mars3d.LngLatPoint(116.239096, 30.872072, 700),
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style: {
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radius: 1500.0,
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image: "img/textures/poly-soil.jpg"
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},
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attr: { remark: "示例2" }
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})
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graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法
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}
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function addDemoGraphic3(graphicLayer) {
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const primitive = new mars3d.graphic.CirclePrimitive({
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position: new mars3d.LngLatPoint(116.392526, 30.903729, 933.55),
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style: {
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radius: 1500.0,
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material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.CircleWave, {
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color: "#FF0000",
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count: 1, // 圆圈数量
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speed: 20
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})
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},
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attr: { remark: "示例3" }
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})
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graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法
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}
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function addDemoGraphic4(graphicLayer) {
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const primitive = new mars3d.graphic.CirclePrimitive({
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position: [116.244399, 30.920459],
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style: {
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radius: 2000,
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material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.ScanLine, {
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color: new Cesium.Color(1.0, 1.0, 0.0, 1.0),
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speed: 10
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})
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},
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attr: { remark: "示例4" }
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})
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graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法
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}
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function addDemoGraphic5(graphicLayer) {
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const primitive = new mars3d.graphic.CirclePrimitive({
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position: new mars3d.LngLatPoint(116.37617, 30.847384, 396.12),
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style: {
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radius: 900.0,
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material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.CircleWave, {
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color: "#ffff00",
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count: 3, // 圆圈数量
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speed: 20,
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gradient: 0.1
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})
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},
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attr: { remark: "示例5" }
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})
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graphicLayer.addGraphic(primitive) // 还可以另外一种写法: graphic.addTo(graphicLayer)
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}
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function addDemoGraphic6(graphicLayer) {
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const primitive = new mars3d.graphic.CirclePrimitive({
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position: new mars3d.LngLatPoint(116.258301, 30.979046, 1483.7),
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style: {
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radius: 2500.0,
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// clampToGround: true,
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material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.RadarWave, {
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color: "#00ffff",
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speed: 10
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})
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},
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attr: { remark: "示例6" }
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})
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graphicLayer.addGraphic(primitive) // 还可以另外一种写法: graphic.addTo(graphicLayer)
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}
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function addDemoGraphic7(graphicLayer) {
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const primitive = new mars3d.graphic.CirclePrimitive({
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position: new mars3d.LngLatPoint(116.318342, 30.972578, 1431.9),
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style: {
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radius: 1200.0,
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clampToGround: true,
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material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.RadarLine, {
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color: "#00ff00",
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speed: 10
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})
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},
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attr: { remark: "示例7" }
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})
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graphicLayer.addGraphic(primitive) // 还可以另外一种写法: graphic.addTo(graphicLayer)
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}
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function addDemoGraphic8(graphicLayer) {
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// 注册自定义材质
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const Circle3WaveType = "Circle3Wave"
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mars3d.MaterialUtil.register(Circle3WaveType, {
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fabric: {
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uniforms: {
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color1: Cesium.Color.RED,
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color2: Cesium.Color.YELLOW,
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color3: Cesium.Color.BLUE,
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alpha: 1.0,
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speed: 10.0
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},
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source: `czm_material czm_getMaterial(czm_materialInput materialInput)
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{
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czm_material material = czm_getDefaultMaterial(materialInput);
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vec2 st = materialInput.st;
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float dis = distance(st, vec2(0.5, 0.5));
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float per = fract(speed*czm_frameNumber/1000.0);
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float scale = per * 0.5;
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if(dis > scale){
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discard;
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}else {
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material.alpha = alpha;
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}
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if(dis < scale/3.0)
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material.diffuse = color1.rgb;
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else if(dis>scale/3.0 && dis<scale*2.0/3.0)
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material.diffuse = color2.rgb;
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else
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material.diffuse = color3.rgb;
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return material;
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}`
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},
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translucent: true
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})
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const circlePrimitiveScan = new mars3d.graphic.CirclePrimitive({
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name: "三个颜色",
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position: new mars3d.LatLngPoint(116.405876, 30.963469, 1054.6),
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style: {
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radius: 3000.0,
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material: mars3d.MaterialUtil.createMaterial(Circle3WaveType, {
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color1: Cesium.Color.RED,
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color2: Cesium.Color.YELLOW,
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color3: Cesium.Color.BLUE,
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alpha: 0.4,
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speed: 10.0
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})
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},
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attr: { remark: "示例8" }
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})
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graphicLayer.addGraphic(circlePrimitiveScan)
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}
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// 在图层绑定Popup弹窗
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export function bindLayerPopup() {
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graphicLayer.bindPopup(function (event) {
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const attr = event.graphic.attr || {}
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attr["类型"] = event.graphic.type
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attr["来源"] = "我是layer上绑定的Popup"
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attr["备注"] = "我支持鼠标交互"
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return mars3d.Util.getTemplateHtml({ title: "矢量图层", template: "all", attr: attr })
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})
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}
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// 绑定右键菜单
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export function bindLayerContextMenu() {
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graphicLayer.bindContextMenu([
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{
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text: "删除对象",
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icon: "fa fa-trash-o",
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show: (event) => {
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const graphic = event.graphic
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if (!graphic || graphic.isDestroy) {
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return false
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} else {
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return true
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}
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},
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callback: function (e) {
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const graphic = e.graphic
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if (!graphic) {
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return
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}
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const parent = graphic._parent // 右击是编辑点时
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graphicLayer.removeGraphic(graphic)
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if (parent) {
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graphicLayer.removeGraphic(parent)
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}
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}
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},
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{
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text: "计算周长",
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icon: "fa fa-medium",
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callback: function (e) {
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const graphic = e.graphic
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const strDis = mars3d.MeasureUtil.formatDistance(graphic.distance)
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globalAlert("该对象的周长为:" + strDis)
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}
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},
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{
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text: "计算面积",
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icon: "fa fa-reorder",
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callback: function (e) {
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const graphic = e.graphic
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const strArea = mars3d.MeasureUtil.formatArea(graphic.area)
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globalAlert("该对象的面积为:" + strArea)
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}
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}
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])
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}
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// 在图层级处理一些事物
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function bindLayerEvent() {
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// 在layer上绑定监听事件
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graphicLayer.on(mars3d.EventType.click, function (event) {
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console.log("监听layer,单击了矢量对象", event)
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})
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/* graphicLayer.on(mars3d.EventType.mouseOver, function (event) {
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console.log("监听layer,鼠标移入了矢量对象", event)
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})
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graphicLayer.on(mars3d.EventType.mouseOut, function (event) {
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console.log("监听layer,鼠标移出了矢量对象", event)
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}) */
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}
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// 也可以在单个Graphic上做个性化管理及绑定操作
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function initGraphicManager(graphic) {
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// 3.在graphic上绑定监听事件
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/* graphic.on(mars3d.EventType.click, function (event) {
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console.log("监听graphic,单击了矢量对象", event)
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})
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graphic.on(mars3d.EventType.mouseOver, function (event) {
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console.log("监听graphic,鼠标移入了矢量对象", event)
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})
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graphic.on(mars3d.EventType.mouseOut, function (event) {
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console.log("监听graphic,鼠标移出了矢量对象", event)
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}) */
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// 绑定Tooltip
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// graphic.bindTooltip('我是graphic上绑定的Tooltip') //.openTooltip()
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// 绑定Popup
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const inthtml = `<table style="width: auto;">
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<tr>
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<th scope="col" colspan="2" style="text-align:center;font-size:15px;">我是graphic上绑定的Popup </th>
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</tr>
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<tr>
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<td>提示:</td>
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<td>这只是测试信息,可以任意html</td>
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</tr>
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</table>`
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graphic.bindPopup(inthtml).openPopup()
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// 绑定右键菜单
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graphic.bindContextMenu([
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{
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text: "删除对象[graphic绑定的]",
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icon: "fa fa-trash-o",
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callback: function (e) {
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const graphic = e.graphic
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if (graphic) {
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graphic.remove()
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}
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}
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}
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])
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}
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