import * as mars3d from "mars3d"
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export let map // mars3d.Map三维地图对象
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export let graphicLayer // 矢量图层对象
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// 需要覆盖config.json中地图属性参数(当前示例框架中自动处理合并)
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export const mapOptions = {
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scene: {
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fxaa: true,
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center: { lat: 30.857163, lng: 116.345129, alt: 926, heading: 33, pitch: -34 }
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}
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}
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/**
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* 初始化地图业务,生命周期钩子函数(必须)
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* 框架在地图初始化完成后自动调用该函数
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* @param {mars3d.Map} mapInstance 地图对象
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* @returns {void} 无
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*/
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export function onMounted(mapInstance) {
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map = mapInstance // 记录map
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map.basemap = 2017 // 蓝色底图
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map.fixedLight = true // 固定光照,避免gltf模型随时间存在亮度不一致。
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// 创建Graphic图层
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graphicLayer = new mars3d.layer.GraphicLayer()
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map.addLayer(graphicLayer)
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bindLayerEvent() // 对图层绑定相关事件
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bindLayerPopup() // 在图层上绑定popup,对所有加到这个图层的矢量数据都生效
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bindLayerContextMenu() // 在图层绑定右键菜单,对所有加到这个图层的矢量数据都生效
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// 加一些演示数据
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addDemoGraphic1(graphicLayer)
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addDemoGraphic2(graphicLayer)
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addDemoGraphic3(graphicLayer)
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}
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/**
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* 释放当前地图业务的生命周期函数
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* @returns {void} 无
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*/
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export function onUnmounted() {
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map = null
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}
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function addDemoGraphic1(graphicLayer) {
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const primitive = new mars3d.graphic.ModelPrimitive({
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position: [116.346929, 30.861947, 401.34],
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style: {
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url: "//data.mars3d.cn/gltf/mars/firedrill/xiaofangyuan-run.gltf",
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scale: 20,
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minimumPixelSize: 50,
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heading: 90,
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distanceDisplayCondition: true,
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distanceDisplayCondition_near: 0,
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distanceDisplayCondition_far: 10000,
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distanceDisplayPoint: {
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// 当视角距离超过一定距离(distanceDisplayCondition_far定义的) 后显示为点对象的样式
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color: "#00ff00",
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pixelSize: 8
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},
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label: {
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text: "我是模型",
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font_size: 18,
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color: "#ffffff",
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pixelOffsetY: -50,
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distanceDisplayCondition: true,
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distanceDisplayCondition_far: 10000,
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distanceDisplayCondition_near: 0
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}
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},
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attr: { remark: "示例1" }
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})
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graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法
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initGraphicManager(primitive)
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// 转geojson
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const geojson = primitive.toGeoJSON()
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console.log("转换后的geojson", geojson)
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addGeoJson(geojson, graphicLayer)
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}
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// 添加单个geojson为graphic,多个直接用graphicLayer.loadGeoJSON
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function addGeoJson(geojson, graphicLayer) {
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const graphicCopy = mars3d.Util.geoJsonToGraphics(geojson)[0]
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delete graphicCopy.attr
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// 新的坐标
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graphicCopy.position = [116.348587, 30.859472, 373.8]
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graphicCopy.style.label = graphicCopy.style.label || {}
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graphicCopy.style.label.text = "我是转换后生成的"
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graphicLayer.addGraphic(graphicCopy)
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}
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function addDemoGraphic2(graphicLayer) {
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const primitive = new mars3d.graphic.ModelPrimitive({
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position: [116.35104, 30.86225, 374.4],
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style: {
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url: "//data.mars3d.cn/gltf/mars/fengche.gltf",
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colorBlendMode: Cesium.ColorBlendMode.MIX,
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heading: 270,
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scale: 30,
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minimumPixelSize: 100,
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runAnimations: false, // 关闭启动动画
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distanceDisplayCondition: true,
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distanceDisplayCondition_near: 0,
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distanceDisplayCondition_far: 9000,
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distanceDisplayBillboard: {
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// 当视角距离超过一定距离(distanceDisplayCondition_far定义的) 后显示为图标对象的样式
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image: "img/marker/303.png",
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scale: 1
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},
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// 高亮时的样式(默认为鼠标移入,也可以指定type:'click'单击高亮),构造后也可以openHighlight、closeHighlight方法来手动调用
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highlight: {
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silhouette: true,
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silhouetteColor: "#00ffff",
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silhouetteSize: 3
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}
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},
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attr: { remark: "示例2" }
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})
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graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法
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// 手动按需启动动画
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primitive.on(mars3d.EventType.load, function (event) {
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const model = event.model
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// 参考API: http://mars3d.cn/api/cesium/ModelAnimationCollection.html
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model.activeAnimations.addAll({
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multiplier: 0.5, // Play at half-speed
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loop: Cesium.ModelAnimationLoop.REPEAT // Loop the animations
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})
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// let animation = model.activeAnimations.add({
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// index: 0, //第一个叶子
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// multiplier: 0.5, // Play at double speed
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// loop: Cesium.ModelAnimationLoop.REPEAT, // Loop the animation
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// });
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// animation.start.addEventListener(function (model, animation) {
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// console.log("Animation started: " + animation.name);
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// });
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// animation.update.addEventListener(function (model, animation, time) {
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// console.log("Animation updated: " + animation.name + ". glTF animation time: " + time);
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// });
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// animation.stop.addEventListener(function (model, animation) {
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// console.log("Animation stopped: " + animation.name);
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// });
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})
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}
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function addDemoGraphic3(graphicLayer) {
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const primitive = new mars3d.graphic.ModelPrimitive({
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position: [116.349194, 30.864603, 376.58],
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style: {
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url: "//data.mars3d.cn/gltf/mars/qiche.gltf",
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scale: 0.5,
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minimumPixelSize: 50,
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// 高亮时的样式(默认为鼠标移入,也可以指定type:'click'单击高亮),构造后也可以openHighlight、closeHighlight方法来手动调用
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highlight: {
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silhouette: true,
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silhouetteColor: "#ff0000",
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silhouetteSize: 4
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}
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},
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attr: { remark: "示例3" }
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})
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graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法
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}
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export function addDemoGraphic(count) {
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graphicLayer.clear()
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map.setCameraView({ lat: 30.648084, lng: 116.747173, alt: 29041, heading: 317, pitch: -32 })
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showLoading()
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const startTime = new Date().getTime()
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createModels(count)
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hideLoading()
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const endTime = new Date().getTime()
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// 两个时间戳相差的毫秒数
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const usedTime = (endTime - startTime) / 1000
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globalMsg("共耗时" + usedTime.toFixed(2) + "秒")
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}
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// 清除数据
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function createModels(count) {
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for (let j = 0; j < count; ++j) {
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//
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const position = randomPoint()
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const primitive = new mars3d.graphic.ModelPrimitive({
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position: position,
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style: {
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url: "//data.mars3d.cn/gltf/mars/feiji.glb",
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scale: 1,
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minimumPixelSize: 50,
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distanceDisplayCondition: true,
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distanceDisplayCondition_near: 0,
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distanceDisplayCondition_far: 90000,
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distanceDisplayPoint: {
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// 当视角距离超过一定距离(distanceDisplayCondition_far定义的) 后显示为点对象的样式
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color: "#00ff00",
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pixelSize: 5
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}
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},
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tooltip: "第" + j + "个"
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})
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graphicLayer.addGraphic(primitive)
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}
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}
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// 在图层绑定Popup弹窗
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export function bindLayerPopup() {
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graphicLayer.bindPopup(function (event) {
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const attr = event.graphic.attr || {}
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attr["类型"] = event.graphic.type
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attr["来源"] = "我是layer上绑定的Popup"
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attr["备注"] = "我支持鼠标交互"
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return mars3d.Util.getTemplateHtml({ title: "矢量图层", template: "all", attr: attr })
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})
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}
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// 在图层级处理一些事物
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function bindLayerEvent() {
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// 在layer上绑定监听事件
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graphicLayer.on(mars3d.EventType.click, function (event) {
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console.log("监听layer,单击了矢量对象", event)
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})
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/* graphicLayer.on(mars3d.EventType.mouseOver, function (event) {
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console.log("监听layer,鼠标移入了矢量对象", event)
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})
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graphicLayer.on(mars3d.EventType.mouseOut, function (event) {
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console.log("监听layer,鼠标移出了矢量对象", event)
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}) */
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}
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// 绑定右键菜单
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export function bindLayerContextMenu() {
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graphicLayer.bindContextMenu([
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{
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text: "删除对象",
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icon: "fa fa-trash-o",
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show: (event) => {
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const graphic = event.graphic
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if (!graphic || graphic.isDestroy) {
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return false
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} else {
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return true
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}
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},
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callback: function (e) {
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const graphic = e.graphic
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if (!graphic) {
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return
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}
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const parent = graphic._parent // 右击是编辑点时
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graphicLayer.removeGraphic(graphic)
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if (parent) {
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graphicLayer.removeGraphic(parent)
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}
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}
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}
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])
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}
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// 也可以在单个Graphic上做个性化管理及绑定操作
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function initGraphicManager(graphic) {
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// 3.在graphic上绑定监听事件
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/* graphic.on(mars3d.EventType.click, function (event) {
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console.log("监听graphic,单击了矢量对象", event)
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})
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graphic.on(mars3d.EventType.mouseOver, function (event) {
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console.log("监听graphic,鼠标移入了矢量对象", event)
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})
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graphic.on(mars3d.EventType.mouseOut, function (event) {
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console.log("监听graphic,鼠标移出了矢量对象", event)
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}) */
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// 绑定Tooltip
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// graphic.bindTooltip('我是graphic上绑定的Tooltip') //.openTooltip()
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// 绑定Popup
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const inthtml = `<table style="width: auto;">
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<tr>
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<th scope="col" colspan="2" style="text-align:center;font-size:15px;">我是graphic上绑定的Popup </th>
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</tr>
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<tr>
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<td>提示:</td>
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<td>这只是测试信息,可以任意html</td>
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</tr>
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</table>`
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graphic.bindPopup(inthtml).openPopup()
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// 绑定右键菜单
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graphic.bindContextMenu([
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{
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text: "删除对象[graphic绑定的]",
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icon: "fa fa-trash-o",
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callback: function (e) {
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const graphic = e.graphic
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if (graphic) {
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graphic.remove()
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}
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}
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}
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])
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}
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// 取区域内的随机点
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function randomPoint() {
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const jd = random(116.1 * 1000, 116.6 * 1000) / 1000
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const wd = random(30.8 * 1000, 31.1 * 1000) / 1000
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const height = random(1000, 9000)
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return new mars3d.LngLatPoint(jd, wd, height)
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}
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function random(min, max) {
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return Math.floor(Math.random() * (max - min + 1) + min)
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}
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