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| import * as mars3d from "mars3d"
|
| export let map // mars3d.Map三维地图对象
|
| // 需要覆盖config.json中地图属性参数(当前示例框架中自动处理合并)
| export const mapOptions = {
| scene: {
| center: { lat: 31.221078, lng: 117.305076, alt: 136530, heading: 10, pitch: -68 }
| }
| }
|
| /**
| * 初始化地图业务,生命周期钩子函数(必须)
| * 框架在地图初始化完成后自动调用该函数
| * @param {mars3d.Map} mapInstance 地图对象
| * @returns {void} 无
| */
| export function onMounted(mapInstance) {
| map = mapInstance // 记录首次创建的map
| showWeiVectorTileLayer()
| }
|
| /**
| * 释放当前地图业务的生命周期函数
| * @returns {void} 无
| */
| export function onUnmounted() {
| map = null
| }
| /**
| * API文档,参考lib\mars3d\thirdParty\weiVectorTile\Document.rar(解压Document.rar)
| * 显示国界线
| *
| * @returns {void}
| */
| function showWeiVectorTileLayer() {
| // shp 国界线
|
| Promise.all([
| Cesium.Resource.fetchBlob({ url: "//data.mars3d.cn/file/shp/hefei_xz.shp" }),
| Cesium.Resource.fetchBlob({ url: "//data.mars3d.cn/file/shp/hefei_xz.dbf" }),
| Cesium.Resource.fetchBlob({ url: "//data.mars3d.cn/file/shp/hefei_xz.prj" })
| ]).then(function (files) {
| files[0].name = "hefei.shp"
| files[1].name = "hefei.dbf"
| files[2].name = "hefei.prj"
|
| const tileLayer = new mars3d.layer.WeiVectorTileLayer({
| source: files,
| removeDuplicate: false,
| zIndex: 2,
| encoding: "gbk",
| defaultStyle: {
| // 参考api文档的Cesium.VectorStyle类
| tileCacheSize: 200,
|
| fill: true, // 是否填充,仅面数据有效。
| fillColor: "rgba(255,255,255,0.01)",
|
| outline: true, // 是否显示边,仅面数据有效。
| outlineColor: "rgba(209,204,226,1)",
| // lineDash: [3, 10],
| lineWidth: 2,
|
| showMaker: false,
| showCenterLabel: false
| // showCenterLabel: true, //是否显示文本,仅对线和面数据有效
| // centerLabelPropertyName: 'NAME',
| // fontColor: 'rgba(255,255,255,1)',
| // fontSize: 23,
| // fontFamily: '楷体',
| // labelOffsetX: -10,
| // labelOffsetY: -5,
| },
| maximumLevel: 20,
| minimumLevel: 1,
| simplify: false,
| allowPick: true, // 允许单击
| // 以下为mars3d参数,API参考http://mars3d.cn/api/BaseTileLayer.html#.ConstructorOptions
| maxLength: -1,
| popup: "名称:{name} <br /> 日期:{address}"
| })
| map.addLayer(tileLayer)
|
| tileLayer.on(mars3d.EventType.click, function (event) {
| console.log("单击了图层", event)
| })
| })
| }
|
|