import * as mars3d from "mars3d"
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export let map // mars3d.Map三维地图对象
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let floodByMaterial
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export const mapOptions = {
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scene: {
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showSun: false,
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showMoon: false,
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showSkyBox: false,
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showSkyAtmosphere: false,
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fog: false,
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globe: {
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showGroundAtmosphere: false,
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enableLighting: false
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}
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}
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}
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export const eventTarget = new mars3d.BaseClass() // 事件对象,用于抛出事件到面板中
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/**
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* 初始化地图业务,生命周期钩子函数(必须)
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* 框架在地图初始化完成后自动调用该函数
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* @param {mars3d.Map} mapInstance 地图对象
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* @returns {void} 无
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*/
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export function onMounted(mapInstance) {
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map = mapInstance // 记录map
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// 基于地球材质,可以多个区域
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floodByMaterial = new mars3d.thing.FloodByMaterial({
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color: new Cesium.Color(0.6, 0.7, 0.95, 0.5) // 淹没颜色
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})
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map.addThing(floodByMaterial)
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floodByMaterial.on(mars3d.EventType.start, function (e) {
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console.log("开始分析", e)
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})
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floodByMaterial.on(mars3d.EventType.change, function (e) {
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const height = e.height
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eventTarget.fire("heightChange", { height })
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})
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floodByMaterial.on(mars3d.EventType.end, function (e) {
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console.log("结束分析", e)
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})
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}
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/**
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* 释放当前地图业务的生命周期函数
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* @returns {void} 无
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*/
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export function onUnmounted() {
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map = null
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}
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// 绘制矩形
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export function btnDrawExtent(callback) {
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clearDraw()
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map.graphicLayer.startDraw({
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type: "rectangle",
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style: {
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color: "#007be6",
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opacity: 0.8,
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outline: false
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},
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success: function (graphic) {
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// 绘制成功后回调
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const positions = graphic.getOutlinePositions(false)
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// 更新最大、最小高度值
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updateHeightRange(positions, callback)
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// 区域
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floodByMaterial.addArea(positions)
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}
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})
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}
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// 绘制多边形
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export function btnDraw(callback) {
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clearDraw()
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map.graphicLayer.startDraw({
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type: "polygon",
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style: {
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color: "#007be6",
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opacity: 0.5,
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outline: false
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},
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success: function (graphic) {
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const positions = graphic.positionsShow
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// 更新最大、最小高度值
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updateHeightRange(positions, callback)
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floodByMaterial.addArea(positions)
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}
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})
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}
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// 求最大、最小高度值
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function updateHeightRange(positions, callback) {
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showLoading()
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const result = mars3d.PolyUtil.getHeightRange(positions, map.scene)
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const minHeight = Math.ceil(result.minHeight)
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const maxHeight = Math.floor(result.maxHeight)
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callback(minHeight, maxHeight)
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hideLoading()
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}
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// 开始分析
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export function begin(data) {
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if (floodByMaterial.length === 0) {
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globalMsg("请首先绘制分析区域!")
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return
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}
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map.graphicLayer.clear()
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const minValue = Number(data.minHeight)
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const maxValue = Number(data.maxHeight)
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const speed = Number(data.speed)
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floodByMaterial.setOptions({
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minHeight: minValue,
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maxHeight: maxValue,
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speed: speed
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})
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floodByMaterial.start()
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}
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// 高度选择
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export function onChangeHeight(height) {
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floodByMaterial.height = height
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}
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// 自动播放
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export function startPlay() {
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if (floodByMaterial.isStart) {
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floodByMaterial.stop()
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} else {
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floodByMaterial.start()
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}
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}
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// 是否显示非淹没区域
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export function onChangeElse(val) {
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floodByMaterial.showElseArea = val
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}
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export function clearDraw() {
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floodByMaterial.clear()
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map.graphicLayer.clear()
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}
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