wangzhibo
2026-10-08 220e4fab27b7f419b3e89e2f2d28ae789aac09d7
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#ifndef DUMMY_AUDIO_PROCESSOR_H
#define DUMMY_AUDIO_PROCESSOR_H
 
#include <vector>
#include <functional>
#include <atomic>
 
#include "audio_processor.h"
#include "audio_codec.h"
 
class NoAudioProcessor : public AudioProcessor {
public:
    NoAudioProcessor() = default;
    ~NoAudioProcessor() = default;
 
    void Initialize(AudioCodec* codec, int frame_duration_ms, srmodel_list_t* models_list) override;
    void Feed(std::vector<int16_t>&& data) override;
    void Start() override;
    void Stop() override;
    bool IsRunning() override;
    void OnOutput(std::function<void(std::vector<int16_t>&& data)> callback) override;
    void OnVadStateChange(std::function<void(bool speaking)> callback) override;
    size_t GetFeedSize() override;
    void EnableDeviceAec(bool enable) override;
 
private:
    AudioCodec* codec_ = nullptr;
    int frame_samples_ = 0;
    std::vector<int16_t> output_buffer_;
    std::function<void(std::vector<int16_t>&& data)> output_callback_;
    std::function<void(bool speaking)> vad_state_change_callback_;
    std::atomic<bool> is_running_ = false;
};
 
#endif