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| #ifndef _LED_H_
| #define _LED_H_
|
| class Led {
| public:
| virtual ~Led() = default;
| // Set the led state based on the device state
| virtual void OnStateChanged() = 0;
| };
|
|
| class NoLed : public Led {
| public:
| virtual void OnStateChanged() override {}
| };
|
| #endif // _LED_H_
|
|