change height same to wms
| | |
| | | var circleDiffuseWallGlow = new mars3d.graphic.DiffuseWall({ |
| | | position: Cesium.Cartesian3.fromDegrees(attr["lon"], attr["lat"], 20), //圆中心点 |
| | | style: { |
| | | diffHeight: qindex == "co" ? 100 * attr[qindex] : 10 * attr[qindex], //高度 |
| | | diffHeight: qindex == "co" ? 10 * attr[qindex] : attr[qindex], //高度 |
| | | radius: 200, //半径 |
| | | color: this.winPage.getLayerPointColorByQindexandValue(layerid, qindex, attr[qindex]), |
| | | speed: 10, //速度 |
| | |
| | | positions: positions, |
| | | style: { |
| | | closure: true, |
| | | diffHeight: qindex == "co" ? 100 * attr[qindex] : 10 * attr[qindex], //高度 |
| | | diffHeight: qindex == "co" ? 10 * attr[qindex] : attr[qindex], //高度 |
| | | material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.LineFlow, { |
| | | //动画线材质 |
| | | image: "img/textures/fence.png", |