import * as mars3d from "mars3d" export let map // mars3d.Map三维地图对象 export let graphicLayer // 矢量图层对象 export const eventTarget = new mars3d.BaseClass() /** * 初始化地图业务,生命周期钩子函数(必须) * 框架在地图初始化完成后自动调用该函数 * @param {mars3d.Map} mapInstance 地图对象 * @returns {void} 无 */ export function onMounted(mapInstance) { map = mapInstance // 记录map // 创建矢量数据图层 graphicLayer = new mars3d.layer.GraphicLayer() map.addLayer(graphicLayer) bindLayerEvent() // 对图层绑定相关事件 bindLayerPopup() // 在图层上绑定popup,对所有加到这个图层的矢量数据都生效 bindLayerContextMenu() // 在图层绑定右键菜单,对所有加到这个图层的矢量数据都生效 // 加一些演示数据 addDemoGraphic1(graphicLayer) addDemoGraphic2(graphicLayer) addDemoGraphic3(graphicLayer) addDemoGraphic4(graphicLayer) addDemoGraphic5(graphicLayer) addDemoGraphic6(graphicLayer) } /** * 释放当前地图业务的生命周期函数 * @returns {void} 无 */ export function onUnmounted() { map = null graphicLayer.remove() graphicLayer = null } // function addDemoGraphic1(graphicLayer) { const graphic = new mars3d.graphic.CylinderEntity({ position: [116.282587, 30.859197, 1544.31], style: { length: 2000.0, topRadius: 0.0, bottomRadius: 1000.0, color: "#ff0000", opacity: 0.7 }, attr: { remark: "示例1" } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) // 演示个性化处理graphic initGraphicManager(graphic) } // function addDemoGraphic2(graphicLayer) { const graphic = new mars3d.graphic.CylinderEntity({ position: [116.177214, 30.842242, 2000], style: { slices: 4, // 四凌锥 length: 4000.0, topRadius: 0.0, bottomRadius: 900.0, color: "#00ffff", opacity: 0.3, // 高亮时的样式(默认为鼠标移入,也可以指定type:'click'单击高亮),构造后也可以openHighlight、closeHighlight方法来手动调用 highlight: { color: "#00ffff", opacity: 0.7 } }, attr: { remark: "示例2" } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) } function addDemoGraphic3(graphicLayer) { const graphic = new mars3d.graphic.CylinderEntity({ position: [116.219019, 30.906387, 584.51], style: { length: 2000.0, topRadius: 0.0, bottomRadius: 1000.0, color: "#0000ff", opacity: 0.6, heading: 45, roll: 45, pitch: 0 }, attr: { remark: "示例3" } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) } // function addDemoGraphic4(graphicLayer) { const graphic = new mars3d.graphic.CylinderEntity({ position: new mars3d.LngLatPoint(116.329199, 30.881595, 390.3), style: { length: 2000.0, topRadius: 1000.0, bottomRadius: 1000.0, color: "#ffff00", opacity: 0.9, label: { text: "我是原始的", font_size: 18, color: "#ffffff", pixelOffsetY: -50, distanceDisplayCondition: true, distanceDisplayCondition_far: 500000, distanceDisplayCondition_near: 0 } }, attr: { remark: "示例4" } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) // graphic转geojson const geojson = graphic.toGeoJSON() console.log("转换后的geojson", geojson) addGeoJson(geojson, graphicLayer) } // 添加单个geojson为graphic,多个直接用graphicLayer.loadGeoJSON function addGeoJson(geojson, graphicLayer) { const graphicCopy = mars3d.Util.geoJsonToGraphics(geojson)[0] delete graphicCopy.attr // 新的坐标 graphicCopy.position = [116.301991, 30.933872, 624.03] graphicCopy.style.label = graphicCopy.style.label || {} graphicCopy.style.label.text = "我是转换后生成的" graphicLayer.addGraphic(graphicCopy) } // 也可以直接使用ConeTrack对象 function addDemoGraphic5(graphicLayer) { const point = new mars3d.LngLatPoint(116.148832, 30.920609, 9000) // 添加模型 const graphicModel = new mars3d.graphic.ModelEntity({ position: point, style: { url: "//data.mars3d.cn/gltf/mars/zhanji.glb", scale: 1, minimumPixelSize: 50 } }) graphicLayer.addGraphic(graphicModel) // 效果1 const pointQY = point.clone() pointQY.alt = pointQY.alt / 2 const graphic = new mars3d.graphic.CylinderEntity({ position: pointQY, style: { length: point.alt, topRadius: 0.0, bottomRadius: 3000, material: mars3d.MaterialUtil.createMaterialProperty(mars3d.MaterialType.CircleWave, { color: "#02ff00" }) }, attr: { remark: "示例5" } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) } // 也可以直接使用ConeTrack对象 function addDemoGraphic6(graphicLayer) { const point = new mars3d.LngLatPoint(116.504297, 30.924326, 9000) // 添加模型 const graphicModel = new mars3d.graphic.ModelEntity({ position: point, style: { url: "//data.mars3d.cn/gltf/mars/feiji.glb", scale: 1, minimumPixelSize: 50 }, attr: { remark: "示例6" } }) graphicLayer.addGraphic(graphicModel) // 效果1 const pointQY = point.clone() pointQY.alt = pointQY.alt / 2 const graphic = new mars3d.graphic.CylinderEntity({ position: pointQY, style: { length: point.alt, topRadius: 0.0, bottomRadius: 2000, material: mars3d.MaterialUtil.createMaterialProperty(mars3d.MaterialType.CylinderWave, { color: "#ffff00", repeat: 30.0, thickness: 0.2 }) } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) } // 在图层级处理一些事物 function bindLayerEvent() { // 在layer上绑定监听事件 graphicLayer.on(mars3d.EventType.click, function (event) { console.log("监听layer,单击了矢量对象", event) }) /* graphicLayer.on(mars3d.EventType.mouseOver, function (event) { console.log("监听layer,鼠标移入了矢量对象", event) }) graphicLayer.on(mars3d.EventType.mouseOut, function (event) { console.log("监听layer,鼠标移出了矢量对象", event) }) */ // 数据编辑相关事件, 用于属性弹窗的交互 graphicLayer.on(mars3d.EventType.drawCreated, function (e) { eventTarget.fire("graphicEditor-start", e) }) graphicLayer.on( [mars3d.EventType.editStart, mars3d.EventType.editMovePoint, mars3d.EventType.editStyle, mars3d.EventType.editRemovePoint], function (e) { eventTarget.fire("graphicEditor-update", e) } ) graphicLayer.on([mars3d.EventType.editStop, mars3d.EventType.removeGraphic], function (e) { eventTarget.fire("graphicEditor-stop", e) }) } // 在图层绑定Popup弹窗 export function bindLayerPopup() { graphicLayer.bindPopup(function (event) { const attr = event.graphic.attr || {} attr["类型"] = event.graphic.type attr["来源"] = "我是layer上绑定的Popup" attr["备注"] = "我支持鼠标交互" return mars3d.Util.getTemplateHtml({ title: "矢量图层", template: "all", attr: attr }) }) } // 绑定右键菜单 export function bindLayerContextMenu() { graphicLayer.bindContextMenu([ { text: "开始编辑对象", icon: "fa fa-edit", show: function (e) { const graphic = e.graphic if (!graphic || !graphic.startEditing) { return false } return !graphic.isEditing }, callback: function (e) { const graphic = e.graphic if (!graphic) { return false } if (graphic) { graphicLayer.startEditing(graphic) } } }, { text: "停止编辑对象", icon: "fa fa-edit", show: function (e) { const graphic = e.graphic if (!graphic) { return false } return graphic.isEditing }, callback: function (e) { const graphic = e.graphic if (!graphic) { return false } if (graphic) { graphicLayer.stopEditing(graphic) } } }, { text: "删除对象", icon: "fa fa-trash-o", show: (event) => { const graphic = event.graphic if (!graphic || graphic.isDestroy) { return false } else { return true } }, callback: function (e) { const graphic = e.graphic if (!graphic) { return } const parent = graphic._parent // 右击是编辑点时 graphicLayer.removeGraphic(graphic) if (parent) { graphicLayer.removeGraphic(parent) } } } ]) } export function updateLayerHasEdit(val) { graphicLayer.hasEdit = val } // 按钮事件 export function startDrawGraphic() { // 开始绘制 graphicLayer.startDraw({ type: "cylinder", style: { fill: true, color: "#00ff00", opacity: 0.6 } }) } // 也可以在单个Graphic上做个性化管理及绑定操作 function initGraphicManager(graphic) { // 3.在graphic上绑定监听事件 /* graphic.on(mars3d.EventType.click, function (event) { console.log("监听graphic,单击了矢量对象", event) }) graphic.on(mars3d.EventType.mouseOver, function (event) { console.log("监听graphic,鼠标移入了矢量对象", event) }) graphic.on(mars3d.EventType.mouseOut, function (event) { console.log("监听graphic,鼠标移出了矢量对象", event) }) */ // 绑定Tooltip // graphic.bindTooltip('我是graphic上绑定的Tooltip') //.openTooltip() // 绑定Popup const inthtml = `
| 我是graphic上绑定的Popup | |
|---|---|
| 提示: | 这只是测试信息,可以任意html |