import * as mars3d from "mars3d" export let map // mars3d.Map三维地图对象 export let graphicLayer // 矢量图层对象 // 需要覆盖config.json中地图属性参数(当前示例框架中自动处理合并) export const mapOptions = { scene: { center: { lat: 30.643597, lng: 116.261903, alt: 38826, heading: 15, pitch: -52 } } } /** * 初始化地图业务,生命周期钩子函数(必须) * 框架在地图初始化完成后自动调用该函数 * @param {mars3d.Map} mapInstance 地图对象 * @returns {void} 无 */ export function onMounted(mapInstance) { map = mapInstance // 记录map // 创建Graphic图层 graphicLayer = new mars3d.layer.GraphicLayer() map.addLayer(graphicLayer) bindLayerEvent() // 对图层绑定相关事件 bindLayerPopup() // 在图层上绑定popup,对所有加到这个图层的矢量数据都生效 bindLayerContextMenu() // 在图层绑定右键菜单,对所有加到这个图层的矢量数据都生效 // 加一些演示数据 addDemoGraphic1(graphicLayer) addDemoGraphic2(graphicLayer) addDemoGraphic3(graphicLayer) addDemoGraphic4(graphicLayer) addDemoGraphic5(graphicLayer) addDemoGraphic6(graphicLayer) addDemoGraphic7(graphicLayer) addDemoGraphic8(graphicLayer) } /** * 释放当前地图业务的生命周期函数 * @returns {void} 无 */ export function onUnmounted() { map = null } function addDemoGraphic1(graphicLayer) { const primitive = new mars3d.graphic.CirclePrimitive({ position: [116.314482, 30.918334, 417], style: { radius: 2000.0, color: "#00FFFF", opacity: 0.4, clampToGround: true, label: { text: "鼠标移入会高亮", pixelOffsetY: -30 }, // 高亮时的样式(默认为鼠标移入,也可以指定type:'click'单击高亮),构造后也可以openHighlight、closeHighlight方法来手动调用 highlight: { opacity: 0.8 } }, attr: { remark: "示例1" } }) graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法 // 演示对graphic的个性化处理 initGraphicManager(primitive) } function addDemoGraphic2(graphicLayer) { const primitive = new mars3d.graphic.CirclePrimitive({ position: new mars3d.LngLatPoint(116.239096, 30.872072, 700), style: { radius: 1500.0, image: "img/textures/poly-soil.jpg" }, attr: { remark: "示例2" } }) graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法 } function addDemoGraphic3(graphicLayer) { const primitive = new mars3d.graphic.CirclePrimitive({ position: new mars3d.LngLatPoint(116.392526, 30.903729, 933.55), style: { radius: 1500.0, material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.CircleWave, { color: "#FF0000", count: 1, // 圆圈数量 speed: 20 }) }, attr: { remark: "示例3" } }) graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法 } function addDemoGraphic4(graphicLayer) { const primitive = new mars3d.graphic.CirclePrimitive({ position: [116.244399, 30.920459], style: { radius: 2000, material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.ScanLine, { color: new Cesium.Color(1.0, 1.0, 0.0, 1.0), speed: 10 }) }, attr: { remark: "示例4" } }) graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法 } function addDemoGraphic5(graphicLayer) { const primitive = new mars3d.graphic.CirclePrimitive({ position: new mars3d.LngLatPoint(116.37617, 30.847384, 396.12), style: { radius: 900.0, material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.CircleWave, { color: "#ffff00", count: 3, // 圆圈数量 speed: 20, gradient: 0.1 }) }, attr: { remark: "示例5" } }) graphicLayer.addGraphic(primitive) // 还可以另外一种写法: graphic.addTo(graphicLayer) } function addDemoGraphic6(graphicLayer) { const primitive = new mars3d.graphic.CirclePrimitive({ position: new mars3d.LngLatPoint(116.258301, 30.979046, 1483.7), style: { radius: 2500.0, // clampToGround: true, material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.RadarWave, { color: "#00ffff", speed: 10 }) }, attr: { remark: "示例6" } }) graphicLayer.addGraphic(primitive) // 还可以另外一种写法: graphic.addTo(graphicLayer) } function addDemoGraphic7(graphicLayer) { const primitive = new mars3d.graphic.CirclePrimitive({ position: new mars3d.LngLatPoint(116.318342, 30.972578, 1431.9), style: { radius: 1200.0, clampToGround: true, material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.RadarLine, { color: "#00ff00", speed: 10 }) }, attr: { remark: "示例7" } }) graphicLayer.addGraphic(primitive) // 还可以另外一种写法: graphic.addTo(graphicLayer) } function addDemoGraphic8(graphicLayer) { // 注册自定义材质 const Circle3WaveType = "Circle3Wave" mars3d.MaterialUtil.register(Circle3WaveType, { fabric: { uniforms: { color1: Cesium.Color.RED, color2: Cesium.Color.YELLOW, color3: Cesium.Color.BLUE, alpha: 1.0, speed: 10.0 }, source: `czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float dis = distance(st, vec2(0.5, 0.5)); float per = fract(speed*czm_frameNumber/1000.0); float scale = per * 0.5; if(dis > scale){ discard; }else { material.alpha = alpha; } if(dis < scale/3.0) material.diffuse = color1.rgb; else if(dis>scale/3.0 && dis { const graphic = event.graphic if (!graphic || graphic.isDestroy) { return false } else { return true } }, callback: function (e) { const graphic = e.graphic if (!graphic) { return } const parent = graphic._parent // 右击是编辑点时 graphicLayer.removeGraphic(graphic) if (parent) { graphicLayer.removeGraphic(parent) } } }, { text: "计算周长", icon: "fa fa-medium", callback: function (e) { const graphic = e.graphic const strDis = mars3d.MeasureUtil.formatDistance(graphic.distance) globalAlert("该对象的周长为:" + strDis) } }, { text: "计算面积", icon: "fa fa-reorder", callback: function (e) { const graphic = e.graphic const strArea = mars3d.MeasureUtil.formatArea(graphic.area) globalAlert("该对象的面积为:" + strArea) } } ]) } // 在图层级处理一些事物 function bindLayerEvent() { // 在layer上绑定监听事件 graphicLayer.on(mars3d.EventType.click, function (event) { console.log("监听layer,单击了矢量对象", event) }) /* graphicLayer.on(mars3d.EventType.mouseOver, function (event) { console.log("监听layer,鼠标移入了矢量对象", event) }) graphicLayer.on(mars3d.EventType.mouseOut, function (event) { console.log("监听layer,鼠标移出了矢量对象", event) }) */ } // 也可以在单个Graphic上做个性化管理及绑定操作 function initGraphicManager(graphic) { // 3.在graphic上绑定监听事件 /* graphic.on(mars3d.EventType.click, function (event) { console.log("监听graphic,单击了矢量对象", event) }) graphic.on(mars3d.EventType.mouseOver, function (event) { console.log("监听graphic,鼠标移入了矢量对象", event) }) graphic.on(mars3d.EventType.mouseOut, function (event) { console.log("监听graphic,鼠标移出了矢量对象", event) }) */ // 绑定Tooltip // graphic.bindTooltip('我是graphic上绑定的Tooltip') //.openTooltip() // 绑定Popup const inthtml = `
我是graphic上绑定的Popup
提示: 这只是测试信息,可以任意html
` graphic.bindPopup(inthtml).openPopup() // 绑定右键菜单 graphic.bindContextMenu([ { text: "删除对象[graphic绑定的]", icon: "fa fa-trash-o", callback: function (e) { const graphic = e.graphic if (graphic) { graphic.remove() } } } ]) }