import * as mars3d from "mars3d" export let map // mars3d.Map三维地图对象 export let graphicLayer // 需要覆盖config.json中地图属性参数(当前示例框架中自动处理合并) export const mapOptions = { scene: { center: { lat: 31.806147, lng: 117.236965, alt: 3307, heading: 359, pitch: -54 } }, terrain: { show: false } } export const eventTarget = new mars3d.BaseClass() // 事件对象,用于抛出事件到面板中 /** * 初始化地图业务,生命周期钩子函数(必须) * 框架在地图初始化完成后自动调用该函数 * @param {mars3d.Map} mapInstance 地图对象 * @returns {void} 无 */ export function onMounted(mapInstance) { map = mapInstance // 记录map // 创建Graphic图层 graphicLayer = new mars3d.layer.GraphicLayer() map.addLayer(graphicLayer) // 在layer上绑定监听事件 graphicLayer.on(mars3d.EventType.click, function (event) { const pickedItem = event.pickedObject?.data // const attr = event.graphic.attr console.log("单击了合并对象中的单个值为", pickedItem) }) bindLayerPopup() // 在图层上绑定popup,对所有加到这个图层的矢量数据都生效 // 添加演示示例 addDemoGraphic1() } /** * 释放当前地图业务的生命周期函数 * @returns {void} 无 */ export function onUnmounted() { map = null } // 加一些演示数据 function addDemoGraphic1() { Cesium.Resource.fetchJson({ url: "//data.mars3d.cn/file/geojson/buildings-hf.json" }) .then((data) => { const arr = mars3d.Util.geoJsonToGraphics(data, { symbol: { callback: function (attr, styleOpt) { return { width: 3.0, height: 0, diffHeight: 5, cornerType: Cesium.CornerType.MITERED, color: Cesium.Color.fromRandom({ alpha: 0.5 }) // 随机色 } } } }) globalMsg("共加载" + arr.length + "条数据") // 多个线对象的合并渲染。 const primitive = new mars3d.graphic.CorridorCombine({ instances: arr, // 高亮时的样式 highlight: { type: mars3d.EventType.click, color: Cesium.Color.YELLOW } }) graphicLayer.addGraphic(primitive) }) .catch(function (error) { globalAlert("服务出错", error) }) } // 按钮添加 export function addDemoGraphic(num) { graphicLayer.clear() showLoading() const startTime = new Date().getTime() const count = num * 10000 const arrData = [] for (let j = 0; j < count; ++j) { const position = randomPoint() const pt1 = mars3d.PointUtil.getPositionByDirectionAndLen(position, 225, 500) const pt3 = mars3d.PointUtil.getPositionByDirectionAndLen(position, 315, 500) arrData.push({ positions: [pt1, position, pt3], style: { width: 60.0, diffHeight: 50, height: random(30, 9000), color: Cesium.Color.fromRandom({ alpha: 0.5 }) }, attr: { name: "第" + j + "个" } }) } // 多个线对象的合并渲染。 const primitive = new mars3d.graphic.CorridorCombine({ instances: arrData, // 高亮时的样式 highlight: { type: mars3d.EventType.click, color: Cesium.Color.YELLOW } }) graphicLayer.addGraphic(primitive) hideLoading() const endTime = new Date().getTime() // 两个时间戳相差的毫秒数 const usedTime = (endTime - startTime) / 1000 globalMsg("共耗时" + usedTime.toFixed(2) + "秒") } // 在图层绑定Popup弹窗 export function bindLayerPopup() { graphicLayer.bindPopup(function (event) { const attr = event.graphic.attr || {} attr["类型"] = event.graphic.type attr["来源"] = "我是layer上绑定的Popup" attr["备注"] = "我支持鼠标交互" return mars3d.Util.getTemplateHtml({ title: "矢量图层", template: "all", attr: attr }) }) } // 取区域内的随机点 function randomPoint() { const jd = random(115.955684 * 1000, 117.474003 * 1000) / 1000 const wd = random(30.7576 * 1000, 32.008782 * 1000) / 1000 return Cesium.Cartesian3.fromDegrees(jd, wd) } // 取随机数字 function random(min, max) { return Math.floor(Math.random() * (max - min + 1) + min) }