import * as mars3d from "mars3d" export let map // mars3d.Map三维地图对象 export let graphicLayer // 矢量图层对象 export const eventTarget = new mars3d.BaseClass() /** * 初始化地图业务,生命周期钩子函数(必须) * 框架在地图初始化完成后自动调用该函数 * @param {mars3d.Map} mapInstance 地图对象 * @returns {void} 无 */ export function onMounted(mapInstance) { map = mapInstance // 记录map // 创建矢量数据图层 graphicLayer = new mars3d.layer.GraphicLayer() map.addLayer(graphicLayer) bindLayerEvent() // 对图层绑定相关事件 bindLayerPopup() // 在图层上绑定popup,对所有加到这个图层的矢量数据都生效 bindLayerContextMenu() // 在图层绑定右键菜单,对所有加到这个图层的矢量数据都生效 // 加一些演示数据 addDemoGraphic1(graphicLayer) addDemoGraphic2(graphicLayer) addDemoGraphic3(graphicLayer) addDemoGraphic4(graphicLayer) addDemoGraphic5(graphicLayer) } /** * 释放当前地图业务的生命周期函数 * @returns {void} 无 */ export function onUnmounted() { map = null } // function addDemoGraphic1(graphicLayer) { const graphic = new mars3d.graphic.EllipseEntity({ position: [116.282587, 30.859197, 544.31], style: { semiMajorAxis: 800, // 长半轴 半径 semiMinorAxis: 600, // 短半轴 半径 color: "#00ff00", opacity: 0.3, outline: true, outlineWidth: 3, outlineColor: "#ffffff", clampToGround: true }, attr: { remark: "示例1" } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) // 演示对graphic的个性化处理 initGraphicManager(graphic) } // function addDemoGraphic2(graphicLayer) { const graphic = new mars3d.graphic.EllipseEntity({ position: new mars3d.LngLatPoint(116.329199, 30.881595, 390.3), style: { semiMajorAxis: 1500, // 长半轴 半径 semiMinorAxis: 900, // 短半轴 半径 material: mars3d.MaterialUtil.createMaterialProperty(mars3d.MaterialType.CircleWave, { color: "#ff0000", count: 1, // 单个圆圈 speed: 40 }) }, attr: { remark: "示例2" } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) } // function addDemoGraphic3(graphicLayer) { let _rotation = Math.random() const graphic = new mars3d.graphic.EllipseEntity({ position: new mars3d.LngLatPoint(116.392526, 30.903729, 933.55), style: { semiMajorAxis: 1500, // 长半轴 半径 semiMinorAxis: 900, // 短半轴 半径 material: mars3d.MaterialUtil.createMaterialProperty(mars3d.MaterialType.CircleWave, { image: "img/textures/circle-scan.png", color: "#5fc4ee" }), stRotation: new Cesium.CallbackProperty(function (e) { _rotation -= 0.1 return _rotation }, false), classificationType: Cesium.ClassificationType.BOTH }, attr: { remark: "示例3" } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) } // function addDemoGraphic4(graphicLayer) { const graphic = new mars3d.graphic.EllipseEntity({ position: [116.244399, 30.920459], style: { semiMinorAxis: 1100, // 短半轴 半径 semiMajorAxis: 2000, // 长半轴 半径 height: 200, material: mars3d.MaterialUtil.createMaterialProperty(mars3d.MaterialType.CircleWave, { color: "#ffff00", count: 2, speed: 20 }), label: { text: "我是原始的", font_size: 18, color: "#ffffff", pixelOffsetY: -10, distanceDisplayCondition: true, distanceDisplayCondition_far: 500000, distanceDisplayCondition_near: 0 } }, attr: { remark: "示例4" } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) // graphic转geojson const geojson = graphic.toGeoJSON() console.log("转换后的geojson", geojson) addGeoJson(geojson, graphicLayer) } // 添加单个geojson为graphic,多个直接用graphicLayer.loadGeoJSON function addGeoJson(geojson, graphicLayer) { const graphicCopy = mars3d.Util.geoJsonToGraphics(geojson)[0] delete graphicCopy.attr // 新的坐标 graphicCopy.position = [116.301991, 30.933872, 624.03] graphicCopy.style.label = graphicCopy.style.label || {} graphicCopy.style.label.text = "我是转换后生成的" graphicLayer.addGraphic(graphicCopy) } function addDemoGraphic5(graphicLayer) { const graphic = new mars3d.graphic.EllipseEntity({ position: new mars3d.LngLatPoint(116.37617, 30.847384, 396.12), style: { semiMajorAxis: 1500, // 长半轴 半径 semiMinorAxis: 900, // 短半轴 半径 diffHeight: 1000.0, color: "#00ff00", opacity: 0.3, rotationDegree: 45, label: { text: "鼠标移入会高亮", pixelOffsetY: -30 }, // 高亮时的样式(默认为鼠标移入,也可以指定type:'click'单击高亮),构造后也可以openHighlight、closeHighlight方法来手动调用 highlight: { color: "#00ff00", opacity: 0.7 } }, attr: { remark: "示例5" } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) } // 在图层级处理一些事物 function bindLayerEvent() { // 在layer上绑定监听事件 graphicLayer.on(mars3d.EventType.click, function (event) { console.log("监听layer,单击了矢量对象", event) }) /* graphicLayer.on(mars3d.EventType.mouseOver, function (event) { console.log("监听layer,鼠标移入了矢量对象", event) }) graphicLayer.on(mars3d.EventType.mouseOut, function (event) { console.log("监听layer,鼠标移出了矢量对象", event) }) */ // 数据编辑相关事件, 用于属性弹窗的交互 graphicLayer.on(mars3d.EventType.drawCreated, function (e) { eventTarget.fire("graphicEditor-start", e) }) graphicLayer.on( [mars3d.EventType.editStart, mars3d.EventType.editMovePoint, mars3d.EventType.editStyle, mars3d.EventType.editRemovePoint], function (e) { eventTarget.fire("graphicEditor-update", e) } ) graphicLayer.on([mars3d.EventType.editStop, mars3d.EventType.removeGraphic], function (e) { eventTarget.fire("graphicEditor-stop", e) }) } // 在图层绑定Popup弹窗 export function bindLayerPopup() { graphicLayer.bindPopup(function (event) { const attr = event.graphic.attr || {} attr["类型"] = event.graphic.type attr["来源"] = "我是layer上绑定的Popup" attr["备注"] = "我支持鼠标交互" return mars3d.Util.getTemplateHtml({ title: "矢量图层", template: "all", attr: attr }) }) } // 绑定右键菜单 export function bindLayerContextMenu() { graphicLayer.bindContextMenu([ { text: "开始编辑对象", icon: "fa fa-edit", show: function (e) { const graphic = e.graphic if (!graphic || !graphic.startEditing) { return false } return !graphic.isEditing }, callback: function (e) { const graphic = e.graphic if (!graphic) { return false } if (graphic) { graphicLayer.startEditing(graphic) } } }, { text: "停止编辑对象", icon: "fa fa-edit", show: function (e) { const graphic = e.graphic if (!graphic) { return false } return graphic.isEditing }, callback: function (e) { const graphic = e.graphic if (!graphic) { return false } if (graphic) { graphicLayer.stopEditing(graphic) } } }, { text: "删除对象", icon: "fa fa-trash-o", show: (event) => { const graphic = event.graphic if (!graphic || graphic.isDestroy) { return false } else { return true } }, callback: function (e) { const graphic = e.graphic if (!graphic) { return } const parent = graphic._parent // 右击是编辑点时 graphicLayer.removeGraphic(graphic) if (parent) { graphicLayer.removeGraphic(parent) } } } ]) } export function updateLayerHasEdit(val) { graphicLayer.hasEdit = val } // 按钮事件 export function startDrawGraphic() { // 开始绘制 graphicLayer.startDraw({ type: "ellipse", style: { color: "#ffff00", opacity: 0.6, clampToGround: false } }) } export function onClickDrawExtruded() { graphicLayer.startDraw({ type: "ellipse", style: { color: "#ff0000", opacity: 0.6, diffHeight: 600 } }) } // 也可以在单个Graphic上做个性化管理及绑定操作 function initGraphicManager(graphic) { // 3.在graphic上绑定监听事件 /* graphic.on(mars3d.EventType.click, function (event) { console.log("监听graphic,单击了矢量对象", event) }) graphic.on(mars3d.EventType.mouseOver, function (event) { console.log("监听graphic,鼠标移入了矢量对象", event) }) graphic.on(mars3d.EventType.mouseOut, function (event) { console.log("监听graphic,鼠标移出了矢量对象", event) }) */ // 绑定Tooltip // graphic.bindTooltip('我是graphic上绑定的Tooltip') //.openTooltip() // 绑定Popup const inthtml = `
| 我是graphic上绑定的Popup | |
|---|---|
| 提示: | 这只是测试信息,可以任意html |