import * as mars3d from "mars3d" export let map // mars3d.Map三维地图对象 export let graphicLayer // 矢量图层对象 // 需要覆盖config.json中地图属性参数(当前示例框架中自动处理合并) export const mapOptions = { scene: { center: { lat: 30.63693, lng: 116.271312, alt: 25226, heading: 350, pitch: -38 } } } /** * 初始化地图业务,生命周期钩子函数(必须) * 框架在地图初始化完成后自动调用该函数 * @param {mars3d.Map} mapInstance 地图对象 * @returns {void} 无 */ export function onMounted(mapInstance) { map = mapInstance // 记录map // 创建Graphic图层 graphicLayer = new mars3d.layer.GraphicLayer() map.addLayer(graphicLayer) bindLayerEvent() // 对图层绑定相关事件 bindLayerPopup() // 在图层上绑定popup,对所有加到这个图层的矢量数据都生效 bindLayerContextMenu() // 在图层绑定右键菜单,对所有加到这个图层的矢量数据都生效 // 加一些演示数据 addDemoGraphic1(graphicLayer) addDemoGraphic2(graphicLayer) addDemoGraphic3(graphicLayer) addDemoGraphic4(graphicLayer) addDemoGraphic5(graphicLayer) addDemoGraphic6(graphicLayer) addDemoGraphic7(graphicLayer) } /** * 释放当前地图业务的生命周期函数 * @returns {void} 无 */ export function onUnmounted() { map = null } function addDemoGraphic1(graphicLayer) { const primitive = new mars3d.graphic.CylinderPrimitive({ position: [116.282587, 30.859197, 1544.31], style: { length: 2000.0, topRadius: 0.0, bottomRadius: 1000.0, color: "#ff0000", opacity: 0.7 }, attr: { remark: "示例1" } }) graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法 // 演示对graphic的个性化处理 initGraphicManager(primitive) } function addDemoGraphic2(graphicLayer) { const primitive = new mars3d.graphic.CylinderPrimitive({ position: new mars3d.LngLatPoint(116.22457, 30.883148, 1035.2), style: { length: 2000.0, topRadius: 0.0, bottomRadius: 1000.0, color: "#ff0000", opacity: 0.4, heading: 45, roll: 45, pitch: 0 }, attr: { remark: "示例2" } }) graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法 } function addDemoGraphic3(graphicLayer) { const primitive = new mars3d.graphic.CylinderPrimitive({ position: [116.177214, 30.842242, 2000], style: { slices: 4, // 四凌锥 length: 4000.0, topRadius: 0.0, bottomRadius: 900.0, color: "#00ffff", opacity: 0.4, label: { text: "鼠标移入会高亮", pixelOffsetY: -30 }, // 高亮时的样式(默认为鼠标移入,也可以指定type:'click'单击高亮),构造后也可以openHighlight、closeHighlight方法来手动调用 highlight: { opacity: 0.8 } }, attr: { remark: "示例3" } }) graphicLayer.addGraphic(primitive) } function addDemoGraphic4(graphicLayer) { const primitive = new mars3d.graphic.CylinderPrimitive({ position: [116.244399, 30.920459, 573.6], style: { length: 2000.0, topRadius: 1000.0, bottomRadius: 1000.0, color: "#00FFFF", opacity: 0.4 }, attr: { remark: "示例4" } }) graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法 } function addDemoGraphic5(graphicLayer) { const primitive = new mars3d.graphic.CylinderPrimitive({ position: [116.328775, 30.954602, 5000], style: { length: 10000.0, topRadius: 0.0, bottomRadius: 1500.0, // 自定义扩散波纹纹理 material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.CylinderWave, { color: "#ffff00", repeat: 30.0 }), faceForward: false, // 当绘制的三角面片法向不能朝向视点时,自动翻转法向,从而避免法向计算后发黑等问题 closed: true // 是否为封闭体,实际上执行的是 是否进行背面裁剪 }, attr: { remark: "示例5" } }) graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法 } function addDemoGraphic6(graphicLayer) { // 添加卫星1 const point = new mars3d.LngLatPoint(116.148832, 30.920609, 9000) // 添加模型 const graphicModel = new mars3d.graphic.ModelPrimitive({ position: point, style: { url: "//data.mars3d.cn/gltf/mars/zhanji.glb", scale: 1, minimumPixelSize: 50 }, attr: { remark: "示例6" } }) graphicLayer.addGraphic(graphicModel) // 效果1 const pointQY = point.clone() pointQY.alt = pointQY.alt / 2 const graphic = new mars3d.graphic.CylinderPrimitive({ position: pointQY, style: { length: point.alt, topRadius: 0.0, bottomRadius: 3000, material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.CircleWave, { color: "#02ff00" }) } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) } // 注册自定义材质 const CylinderFadeType = "CylinderFade" mars3d.MaterialUtil.register(CylinderFadeType, { fabric: { uniforms: { color: new Cesium.Color(1.0, 0.0, 0.0, 0.7), image: Cesium.Material.DefaultImageId }, source: ` uniform vec4 color; uniform sampler2D image; czm_material czm_getMaterial(czm_materialInput materialInput){ czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float time = fract(czm_frameNumber / 90.) ; vec2 new_st = fract(st- vec2(time,time)); vec4 colorImage = texture2D(image, new_st); vec3 diffuse = colorImage.rgb; float alpha = colorImage.a; diffuse *= color.rgb; alpha *= color.a; material.diffuse = diffuse; material.alpha = alpha * pow(1. - st.t,color.a); return material; } ` }, translucent: true }) function addDemoGraphic7(graphicLayer) { Cesium.Resource.fetchImage({ url: "img/textures/vline-point.png" }).then((image) => { const primitive = new mars3d.graphic.CylinderPrimitive({ position: [116.209929, 30.975196, 1670.4], style: { length: 2000.0, topRadius: 0.0, bottomRadius: 1000.0, material: mars3d.MaterialUtil.createMaterial(CylinderFadeType, { color: "#00ffff", image: _getParticlesImage(image) }) }, attr: { remark: "示例7" } }) graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法 }) } function _getParticlesImage(image) { const canvas = document.createElement("canvas") canvas.width = 64 canvas.height = 256 const ctx = canvas.getContext("2d") ctx.clearRect(0, 0, 64, 256) ctx.drawImage(image, 0, 0) ctx.drawImage(image, 33, 0) return canvas } // 在图层级处理一些事物 function bindLayerEvent() { // 在layer上绑定监听事件 graphicLayer.on(mars3d.EventType.click, function (event) { console.log("监听layer,单击了矢量对象", event) }) /* graphicLayer.on(mars3d.EventType.mouseOver, function (event) { console.log("监听layer,鼠标移入了矢量对象", event) }) graphicLayer.on(mars3d.EventType.mouseOut, function (event) { console.log("监听layer,鼠标移出了矢量对象", event) }) */ } // 在图层绑定Popup弹窗 export function bindLayerPopup() { graphicLayer.bindPopup(function (event) { const attr = event.graphic.attr || {} attr["类型"] = event.graphic.type attr["来源"] = "我是layer上绑定的Popup" attr["备注"] = "我支持鼠标交互" return mars3d.Util.getTemplateHtml({ title: "矢量图层", template: "all", attr: attr }) }) } // 绑定右键菜单 export function bindLayerContextMenu() { graphicLayer.bindContextMenu([ { text: "删除对象", icon: "fa fa-trash-o", show: (event) => { const graphic = event.graphic if (!graphic || graphic.isDestroy) { return false } else { return true } }, callback: function (e) { const graphic = e.graphic if (!graphic) { return } const parent = graphic._parent // 右击是编辑点时 graphicLayer.removeGraphic(graphic) if (parent) { graphicLayer.removeGraphic(parent) } } } ]) } // 也可以在单个Graphic上做个性化管理及绑定操作 function initGraphicManager(graphic) { // 3.在graphic上绑定监听事件 /* graphic.on(mars3d.EventType.click, function (event) { console.log("监听graphic,单击了矢量对象", event) }) graphic.on(mars3d.EventType.mouseOver, function (event) { console.log("监听graphic,鼠标移入了矢量对象", event) }) graphic.on(mars3d.EventType.mouseOut, function (event) { console.log("监听graphic,鼠标移出了矢量对象", event) }) */ // 绑定Tooltip // graphic.bindTooltip('我是graphic上绑定的Tooltip') //.openTooltip() // 绑定Popup const inthtml = `
| 我是graphic上绑定的Popup | |
|---|---|
| 提示: | 这只是测试信息,可以任意html |