import * as mars3d from "mars3d" export let map // mars3d.Map三维地图对象 export let graphicLayer // 矢量图层对象 // 需要覆盖config.json中地图属性参数(当前示例框架中自动处理合并) export const mapOptions = { scene: { fxaa: true, center: { lat: 30.857163, lng: 116.345129, alt: 926, heading: 33, pitch: -34 } } } /** * 初始化地图业务,生命周期钩子函数(必须) * 框架在地图初始化完成后自动调用该函数 * @param {mars3d.Map} mapInstance 地图对象 * @returns {void} 无 */ export function onMounted(mapInstance) { map = mapInstance // 记录map map.basemap = 2017 // 蓝色底图 map.fixedLight = true // 固定光照,避免gltf模型随时间存在亮度不一致。 // 创建Graphic图层 graphicLayer = new mars3d.layer.GraphicLayer() map.addLayer(graphicLayer) bindLayerEvent() // 对图层绑定相关事件 bindLayerPopup() // 在图层上绑定popup,对所有加到这个图层的矢量数据都生效 bindLayerContextMenu() // 在图层绑定右键菜单,对所有加到这个图层的矢量数据都生效 // 加一些演示数据 addDemoGraphic1(graphicLayer) addDemoGraphic2(graphicLayer) addDemoGraphic3(graphicLayer) } /** * 释放当前地图业务的生命周期函数 * @returns {void} 无 */ export function onUnmounted() { map = null } function addDemoGraphic1(graphicLayer) { const primitive = new mars3d.graphic.ModelPrimitive({ position: [116.346929, 30.861947, 401.34], style: { url: "//data.mars3d.cn/gltf/mars/firedrill/xiaofangyuan-run.gltf", scale: 20, minimumPixelSize: 50, heading: 90, distanceDisplayCondition: true, distanceDisplayCondition_near: 0, distanceDisplayCondition_far: 10000, distanceDisplayPoint: { // 当视角距离超过一定距离(distanceDisplayCondition_far定义的) 后显示为点对象的样式 color: "#00ff00", pixelSize: 8 }, label: { text: "我是模型", font_size: 18, color: "#ffffff", pixelOffsetY: -50, distanceDisplayCondition: true, distanceDisplayCondition_far: 10000, distanceDisplayCondition_near: 0 } }, attr: { remark: "示例1" } }) graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法 initGraphicManager(primitive) // 转geojson const geojson = primitive.toGeoJSON() console.log("转换后的geojson", geojson) addGeoJson(geojson, graphicLayer) } // 添加单个geojson为graphic,多个直接用graphicLayer.loadGeoJSON function addGeoJson(geojson, graphicLayer) { const graphicCopy = mars3d.Util.geoJsonToGraphics(geojson)[0] delete graphicCopy.attr // 新的坐标 graphicCopy.position = [116.348587, 30.859472, 373.8] graphicCopy.style.label = graphicCopy.style.label || {} graphicCopy.style.label.text = "我是转换后生成的" graphicLayer.addGraphic(graphicCopy) } function addDemoGraphic2(graphicLayer) { const primitive = new mars3d.graphic.ModelPrimitive({ position: [116.35104, 30.86225, 374.4], style: { url: "//data.mars3d.cn/gltf/mars/fengche.gltf", colorBlendMode: Cesium.ColorBlendMode.MIX, heading: 270, scale: 30, minimumPixelSize: 100, runAnimations: false, // 关闭启动动画 distanceDisplayCondition: true, distanceDisplayCondition_near: 0, distanceDisplayCondition_far: 9000, distanceDisplayBillboard: { // 当视角距离超过一定距离(distanceDisplayCondition_far定义的) 后显示为图标对象的样式 image: "img/marker/303.png", scale: 1 }, // 高亮时的样式(默认为鼠标移入,也可以指定type:'click'单击高亮),构造后也可以openHighlight、closeHighlight方法来手动调用 highlight: { silhouette: true, silhouetteColor: "#00ffff", silhouetteSize: 3 } }, attr: { remark: "示例2" } }) graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法 // 手动按需启动动画 primitive.on(mars3d.EventType.load, function (event) { const model = event.model // 参考API: http://mars3d.cn/api/cesium/ModelAnimationCollection.html model.activeAnimations.addAll({ multiplier: 0.5, // Play at half-speed loop: Cesium.ModelAnimationLoop.REPEAT // Loop the animations }) // let animation = model.activeAnimations.add({ // index: 0, //第一个叶子 // multiplier: 0.5, // Play at double speed // loop: Cesium.ModelAnimationLoop.REPEAT, // Loop the animation // }); // animation.start.addEventListener(function (model, animation) { // console.log("Animation started: " + animation.name); // }); // animation.update.addEventListener(function (model, animation, time) { // console.log("Animation updated: " + animation.name + ". glTF animation time: " + time); // }); // animation.stop.addEventListener(function (model, animation) { // console.log("Animation stopped: " + animation.name); // }); }) } function addDemoGraphic3(graphicLayer) { const primitive = new mars3d.graphic.ModelPrimitive({ position: [116.349194, 30.864603, 376.58], style: { url: "//data.mars3d.cn/gltf/mars/qiche.gltf", scale: 0.5, minimumPixelSize: 50, // 高亮时的样式(默认为鼠标移入,也可以指定type:'click'单击高亮),构造后也可以openHighlight、closeHighlight方法来手动调用 highlight: { silhouette: true, silhouetteColor: "#ff0000", silhouetteSize: 4 } }, attr: { remark: "示例3" } }) graphicLayer.addGraphic(primitive) // primitive.addTo(graphicLayer) //另外一种写法 } export function addDemoGraphic(count) { graphicLayer.clear() map.setCameraView({ lat: 30.648084, lng: 116.747173, alt: 29041, heading: 317, pitch: -32 }) showLoading() const startTime = new Date().getTime() createModels(count) hideLoading() const endTime = new Date().getTime() // 两个时间戳相差的毫秒数 const usedTime = (endTime - startTime) / 1000 globalMsg("共耗时" + usedTime.toFixed(2) + "秒") } // 清除数据 function createModels(count) { for (let j = 0; j < count; ++j) { // const position = randomPoint() const primitive = new mars3d.graphic.ModelPrimitive({ position: position, style: { url: "//data.mars3d.cn/gltf/mars/feiji.glb", scale: 1, minimumPixelSize: 50, distanceDisplayCondition: true, distanceDisplayCondition_near: 0, distanceDisplayCondition_far: 90000, distanceDisplayPoint: { // 当视角距离超过一定距离(distanceDisplayCondition_far定义的) 后显示为点对象的样式 color: "#00ff00", pixelSize: 5 } }, tooltip: "第" + j + "个" }) graphicLayer.addGraphic(primitive) } } // 在图层绑定Popup弹窗 export function bindLayerPopup() { graphicLayer.bindPopup(function (event) { const attr = event.graphic.attr || {} attr["类型"] = event.graphic.type attr["来源"] = "我是layer上绑定的Popup" attr["备注"] = "我支持鼠标交互" return mars3d.Util.getTemplateHtml({ title: "矢量图层", template: "all", attr: attr }) }) } // 在图层级处理一些事物 function bindLayerEvent() { // 在layer上绑定监听事件 graphicLayer.on(mars3d.EventType.click, function (event) { console.log("监听layer,单击了矢量对象", event) }) /* graphicLayer.on(mars3d.EventType.mouseOver, function (event) { console.log("监听layer,鼠标移入了矢量对象", event) }) graphicLayer.on(mars3d.EventType.mouseOut, function (event) { console.log("监听layer,鼠标移出了矢量对象", event) }) */ } // 绑定右键菜单 export function bindLayerContextMenu() { graphicLayer.bindContextMenu([ { text: "删除对象", icon: "fa fa-trash-o", show: (event) => { const graphic = event.graphic if (!graphic || graphic.isDestroy) { return false } else { return true } }, callback: function (e) { const graphic = e.graphic if (!graphic) { return } const parent = graphic._parent // 右击是编辑点时 graphicLayer.removeGraphic(graphic) if (parent) { graphicLayer.removeGraphic(parent) } } } ]) } // 也可以在单个Graphic上做个性化管理及绑定操作 function initGraphicManager(graphic) { // 3.在graphic上绑定监听事件 /* graphic.on(mars3d.EventType.click, function (event) { console.log("监听graphic,单击了矢量对象", event) }) graphic.on(mars3d.EventType.mouseOver, function (event) { console.log("监听graphic,鼠标移入了矢量对象", event) }) graphic.on(mars3d.EventType.mouseOut, function (event) { console.log("监听graphic,鼠标移出了矢量对象", event) }) */ // 绑定Tooltip // graphic.bindTooltip('我是graphic上绑定的Tooltip') //.openTooltip() // 绑定Popup const inthtml = `
我是graphic上绑定的Popup
提示: 这只是测试信息,可以任意html
` graphic.bindPopup(inthtml).openPopup() // 绑定右键菜单 graphic.bindContextMenu([ { text: "删除对象[graphic绑定的]", icon: "fa fa-trash-o", callback: function (e) { const graphic = e.graphic if (graphic) { graphic.remove() } } } ]) } // 取区域内的随机点 function randomPoint() { const jd = random(116.1 * 1000, 116.6 * 1000) / 1000 const wd = random(30.8 * 1000, 31.1 * 1000) / 1000 const height = random(1000, 9000) return new mars3d.LngLatPoint(jd, wd, height) } function random(min, max) { return Math.floor(Math.random() * (max - min + 1) + min) }