import * as mars3d from "mars3d"
export let map // mars3d.Map三维地图对象
let graphicLayer
let roamLine
const roamLineData = {}
// 需要覆盖config.json中地图属性参数(当前示例框架中自动处理合并)
export const mapOptions = {
scene: {
center: { lat: 33.588405, lng: 119.031988, alt: 336, heading: 359, pitch: -37 }
},
control: {
clockAnimate: true, // 时钟动画控制(左下角)
timeline: true, // 是否显示时间线控件
compass: { top: "10px", left: "5px" }
}
}
export const eventTarget = new mars3d.BaseClass() // 事件对象,用于抛出事件到面板中
/**
* 初始化地图业务,生命周期钩子函数(必须)
* 框架在地图初始化完成后自动调用该函数
* @param {mars3d.Map} mapInstance 地图对象
* @returns {void} 无
*/
export function onMounted(mapInstance) {
map = mapInstance // 记录map
map.toolbar.style.bottom = "55px" // 修改toolbar控件的样式
const tilesetLayer = new mars3d.layer.TilesetLayer({
name: "文庙",
url: "//data.mars3d.cn/3dtiles/qx-simiao/tileset.json",
position: { alt: 120 },
maximumScreenSpaceError: 2,
maximumMemoryUsage: 1024,
flyTo: true
})
map.addLayer(tilesetLayer)
// 创建矢量数据图层
graphicLayer = new mars3d.layer.GraphicLayer()
map.addLayer(graphicLayer)
tilesetLayer.readyPromise.then(function (layer) {
console.log("tileset图层load完成", layer)
addGraphicLayer()
})
}
/**
* 释放当前地图业务的生命周期函数
* @returns {void} 无
*/
export function onUnmounted() {
map = null
}
function addGraphicLayer() {
// 该数据可以从 基础项目 飞行漫游功能界面操作后单个路线的 保存JSON
roamLine = new mars3d.graphic.RoamLine({
name: "贴模型表面漫游",
speed: 60,
positions: [
[119.030216, 33.59167, 50.9],
[119.032637, 33.590768, 50.8],
[119.033624, 33.592647, 53.4],
[119.033814, 33.59293, 53.3],
[119.033013, 33.593351, 53.1],
[119.032066, 33.593706, 52.9],
[119.031406, 33.593802, 53]
],
model: {
show: true,
url: "//data.mars3d.cn/gltf/mars/qiche.gltf",
scale: 0.1,
minimumPixelSize: 20
},
camera: {
type: "gs",
heading: 0,
radius: 500
}
})
graphicLayer.addGraphic(roamLine)
roamLine.bindPopup(`
总 距 离:
总 时 间:
开始时间:
剩余时间:
剩余距离:
`)
// 刷新局部DOM,不影响popup面板的其他控件操作
roamLine.on(mars3d.EventType.postRender, function (event) {
const container = event.container // popup对应的DOM
const params = roamLine?.info
if (!params) {
return
}
const lblAllLen = container.querySelector("#lblAllLen")
if (lblAllLen) {
lblAllLen.innerHTML = mars3d.MeasureUtil.formatDistance(roamLine.alllen)
}
const lblAllTime = container.querySelector("#lblAllTime")
if (lblAllTime) {
lblAllTime.innerHTML = mars3d.Util.formatTime(roamLine.alltimes / map.clock.multiplier)
}
const lblStartTime = container.querySelector("#lblStartTime")
if (lblStartTime) {
lblStartTime.innerHTML = mars3d.Util.formatDate(Cesium.JulianDate.toDate(roamLine.startTime), "yyyy-M-d HH:mm:ss")
}
const lblRemainTime = container.querySelector("#lblRemainTime")
if (lblRemainTime) {
lblRemainTime.innerHTML = mars3d.Util.formatTime((roamLine.alltimes - params.time) / map.clock.multiplier)
}
const lblRemainLen = container.querySelector("#lblRemainLen")
if (lblRemainLen) {
lblRemainLen.innerHTML = mars3d.MeasureUtil.formatDistance(roamLine.alllen - params.len)
}
})
// 不贴地时,直接开始
// startFly()
// 贴地时,异步计算完成后开始
roamLine.clampToGround({ has3dtiles: true }).then(function () {
// 异步计算完成贴地后再启动
startFly()
})
}
function startFly() {
// 启动漫游
roamLine.start()
// 显示popup
roamLine.openPopup()
// 显示基本信息,名称、总长、总时间
roamLineData.td_alltimes = mars3d.Util.formatTime(roamLine.alltimes)
roamLineData.td_alllength = mars3d.MeasureUtil.formatDistance(roamLine.alllen)
roamLine.on(mars3d.EventType.change, (event) => {
// 面板显示相关信息
showRealTimeInfo(event, roamLine.alltimes)
// 漫游组件
eventTarget.fire("roamLineChange", roamLineData)
})
addParticleSystem(roamLine)
}
// 显示实时坐标和时间
function showRealTimeInfo(params, _alltime) {
if (params == null) {
return
}
let val = Math.ceil((params.time * 100) / _alltime)
if (val < 1) {
val = 1
}
if (val > 100) {
val = 100
}
roamLineData.percent = val
roamLineData.td_jd = params.lng
roamLineData.td_wd = params.lat
roamLineData.td_gd = mars3d.MeasureUtil.formatDistance(params.alt)
roamLineData.td_times = mars3d.Util.formatTime(params.time)
roamLineData.td_length = mars3d.MeasureUtil.formatDistance(params.len)
if (params.hbgd) {
roamLineData.td_dmhb = mars3d.MeasureUtil.formatDistance(params.hbgd)
} else {
roamLineData.td_dmhb = "未知"
}
if (params.ldgd) {
roamLineData.td_ldgd = mars3d.MeasureUtil.formatDistance(params.ldgd)
} else {
roamLineData.td_ldgd = "未知"
}
}
// 添加尾气粒子效果
function addParticleSystem(target) {
const particleSystem = new mars3d.graphic.ParticleSystem({
modelMatrix: (time) => {
return target.modelMatrix
},
style: {
image: "./img/particle/smoke.png",
startColor: Cesium.Color.GREY.withAlpha(0.7), // 粒子出生时的颜色
endColor: Cesium.Color.WHITE.withAlpha(0.0), // 当粒子死亡时的颜色
startScale: 1.0, // 粒子出生时的比例,相对于原始大小
endScale: 5.0, // 粒子在死亡时的比例
minimumParticleLife: 1.2, // 设置粒子寿命的可能持续时间的最小界限(以秒为单位),粒子的实际寿命将随机生成
maximumParticleLife: 1.2, // 设置粒子寿命的可能持续时间的最大界限(以秒为单位),粒子的实际寿命将随机生成
minimumSpeed: 1.0, // 设置以米/秒为单位的最小界限,超过该最小界限,随机选择粒子的实际速度。
maximumSpeed: 4.0, // 设置以米/秒为单位的最大界限,超过该最大界限,随机选择粒子的实际速度。
emissionRate: 20.0, // 每秒要发射的粒子数。
lifetime: 16.0 // 粒子的生命周期为(以秒为单位)。
},
transX: -4.0,
transZ: 1.4,
maxHeight: 1000 // 超出该高度后不显示粒子效果
})
map.graphicLayer.addGraphic(particleSystem)
}