import * as mars3d from "mars3d" export let map // mars3d.Map三维地图对象 let camberRadar let graphicLayer // 需要覆盖config.json中地图属性参数(当前示例框架中自动处理合并) export const mapOptions = { scene: { center: { lat: 31.784488, lng: 117.16699, alt: 9030, heading: 1, pitch: -57 }, cameraController: { constrainedAxis: false // 解除在南北极区域鼠标操作限制 } }, control: { sceneModePicker: false } } export const eventTarget = new mars3d.BaseClass() // 事件对象,用于抛出事件到面板中 /** * 初始化地图业务,生命周期钩子函数(必须) * 框架在地图初始化完成后自动调用该函数 * @param {mars3d.Map} mapInstance 地图对象 * @returns {void} 无 */ export function onMounted(mapInstance) { map = mapInstance // 记录map // 创建矢量数据图层 graphicLayer = new mars3d.layer.GraphicLayer() map.addLayer(graphicLayer) // 加个模型 const graphic = new mars3d.graphic.ModelEntity({ name: "地面站模型", position: [117.170264, 31.840312, 258], style: { url: "//data.mars3d.cn/gltf/mars/leida.glb", scale: 1, minimumPixelSize: 40, clampToGround: true } }) graphicLayer.addGraphic(graphic) } /** * 释放当前地图业务的生命周期函数 * @returns {void} 无 */ export function onUnmounted() { map = null } /** * 地图加载完成,添加一个双曲面雷达 * * @export * @param {Object} radarParsms * @returns {void} */ export function getViewConfig(radarParsms) { const style = { radius: radarParsms.outerRadius, startRadius: radarParsms.innerRadius, heading: radarParsms.headingValue, pitch: radarParsms.pitchValue, roll: radarParsms.rollValue, startFovH: Cesium.Math.toRadians(radarParsms.startFovH), endFovH: Cesium.Math.toRadians(radarParsms.endFovH), startFovV: Cesium.Math.toRadians(radarParsms.startFovV), endFovV: Cesium.Math.toRadians(radarParsms.endFovV) } camberRadar = new mars3d.graphic.CamberRadar({ position: [117.170264, 31.840312, 363], style: { color: "#ff0000", opacity: 0.5, outline: true, outlineColor: "#ffffff", segmentH: 50, ...style } }) graphicLayer.addGraphic(camberRadar) } export function headingChange(value) { camberRadar.heading = value } export function pitchChange(value) { camberRadar.pitch = value } export function rollChange(value) { camberRadar.roll = value } export function outerRadiusChange(val) { camberRadar.radius = val } export function innerRadiusChange(val) { camberRadar.startRadius = val } export function startFovHChange(value) { camberRadar.startFovH = Cesium.Math.toRadians(value) } export function endFovHChange(value) { camberRadar.endFovH = Cesium.Math.toRadians(value) } export function startFovVChange(value) { camberRadar.startFovV = Cesium.Math.toRadians(value) } export function endFovVChange(value) { camberRadar.endFovV = Cesium.Math.toRadians(value) }