import * as mars3d from "mars3d" export let map // mars3d.Map三维地图对象 // 需要覆盖config.json中地图属性参数(当前示例框架中自动处理合并) export const mapOptions = { scene: { center: { lat: 31.675177, lng: 117.323257, alt: 81193, heading: 0, pitch: -79 }, highDynamicRange: false }, // 方式1:在创建地球前的参数中配置 basemaps: [ { name: "高德电子", icon: "img/basemaps/gaode_vec.png", type: "gaode", layer: "vec", show: true }, { name: "高德影像", icon: "img/basemaps/gaode_img.png", type: "group", layers: [ { name: "底图", type: "gaode", layer: "img_d" }, { name: "注记", type: "gaode", layer: "img_z" } ] } ] } export const eventTarget = new mars3d.BaseClass() // 事件对象,用于抛出事件到面板中 /** * 初始化地图业务,生命周期钩子函数(必须) * 框架在地图初始化完成后自动调用该函数 * @param {mars3d.Map} mapInstance 地图对象 * @returns {void} 无 */ export function onMounted(mapInstance) { map = mapInstance // 记录map eventTarget.fire("mapLoaded") } /** * 释放当前地图业务的生命周期函数 * @returns {void} 无 */ export function onUnmounted() { map = null } // 叠加的图层 let tileLayer export function addLayer() { removeLayer() // 方式2:在创建地球后调用addLayer添加图层(直接new对应type类型的图层类) tileLayer = new mars3d.layer.GaodeLayer({ layer: "time", minimumTerrainLevel: 4, minimumLevel: 4, proxy: "//server.mars3d.cn/proxy/" }) map.addLayer(tileLayer) } export function removeLayer() { if (tileLayer) { map.removeLayer(tileLayer, true) tileLayer = null } }