// Copyright © 2021 The CefSharp Authors. All rights reserved. // // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. using System; namespace CefSharp.Handler { /// /// Inherit from this class to handle events related to browser process callbacks. /// The methods of this class will be called on the CEF UI thread unless otherwise indicated. . /// public class BrowserProcessHandler : IBrowserProcessHandler { private bool isDisposed; /// void IBrowserProcessHandler.OnContextInitialized() { OnContextInitialized(); } /// /// Called on the CEF UI thread immediately after the CEF context has been initialized. /// You can now access the Global RequestContext through Cef.GetGlobalRequestContext() - this is the /// first place you can set Preferences (e.g. proxy settings, spell check dictionaries). /// protected virtual void OnContextInitialized() { } /// void IBrowserProcessHandler.OnScheduleMessagePumpWork(long delay) { OnScheduleMessagePumpWork(delay); } /// /// Called from any thread when work has been scheduled for the browser process /// main (UI) thread. This callback is used in combination with CefSettings. /// ExternalMessagePump and Cef.DoMessageLoopWork() in cases where the CEF /// message loop must be integrated into an existing application message loop /// (see additional comments and warnings on Cef.DoMessageLoopWork). This /// callback should schedule a Cef.DoMessageLoopWork() call to happen on the /// main (UI) thread. /// /// is the requested delay in milliseconds. If /// delay is less than or equal to 0 then the call should happen reasonably soon. If /// delay is greater than 0 then the call should be scheduled to happen after the /// specified delay and any currently pending scheduled call should be /// cancelled. protected virtual void OnScheduleMessagePumpWork(long delay) { } /// /// IsDisposed /// public bool IsDisposed { get { return isDisposed; } } /// /// Disposes of the resources /// /// true to release both managed and unmanaged resources; false to release only unmanaged resources. protected virtual void Dispose(bool disposing) { isDisposed = true; } /// void IDisposable.Dispose() { Dispose(disposing: true); GC.SuppressFinalize(this); } } }